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/NW4C-2.0.3/include/nw/dev/
Ddev_Screenshot.h93 bool Equal(const u32* hash) const in Equal() argument
95 return (this->m_Hash[0] == hash[0] && in Equal()
96 this->m_Hash[1] == hash[1] && in Equal()
97 this->m_Hash[2] == hash[2] && in Equal()
98 this->m_Hash[3] == hash[3]); in Equal()
153 u32* hash) in Screenshot() argument
159 m_Hash(hash), in Screenshot()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_AutoTester.cpp122 event.param.screenshot.hash[i] = correctHashDisplay0[i]; in Initialize()
126 event.param.screenshot.hash[i] = 0; in Initialize()
136 event.param.screenshot.hash[i] = correctHashDisplay1[i]; in Initialize()
140 event.param.screenshot.hash[i] = 0; in Initialize()
305 if (m_CurrentEvent->param.screenshot.hash[0] || in SendScreenshot()
306 m_CurrentEvent->param.screenshot.hash[0] || in SendScreenshot()
307 m_CurrentEvent->param.screenshot.hash[0] || in SendScreenshot()
308 m_CurrentEvent->param.screenshot.hash[0] || in SendScreenshot()
309 m_CurrentEvent->param.screenshot.hash[0] ) in SendScreenshot()
312 const bool result = shotDisplay->Equal(m_CurrentEvent->param.screenshot.hash); in SendScreenshot()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp209 u32 hash = 0; in SetupTextures() local
212 hash = (u32)resImageTexture.ptr(); in SetupTextures()
216hash = ((u32)resImageTexture.ptr() << i * 8) | ((u32)resImageTexture.ptr() >> (32 - i * 8)); in SetupTextures()
219 textureSamplersHash ^= hash; in SetupTextures()
558 u32 hash = 0; in ForceSetupTexture() local
561 hash = (u32)imageTexture.ptr(); in ForceSetupTexture()
565hash = ((u32)imageTexture.ptr() << idx * 8) | ((u32)imageTexture.ptr() >> (32 - idx * 8)); in ForceSetupTexture()
568 textureSamplersHash ^= hash; in ForceSetupTexture()
/NW4C-2.0.3/sources/libraries/dev/
Ddev_Screenshot.cpp38 u32* hash = allocator->AllocAndFill(HASH_LENGTH, static_cast<u32>(0)); in Create() local
39 NW_NULL_ASSERT(hash); in Create()
52 hash); in Create()
/NW4C-2.0.3/include/nw/demo/
Ddemo_DebugUtility.h442 u32 hash[5]; // すべて 0 ならテストを行いません。 member