Searched refs:hasGeometry (Results 1 – 2 of 2) sorted by relevance
77 bool hasGeometry = (shaderProgramDescription.GetGeometryShaderIndex() >= 0); in ActivateDescription() local85 if ( hasGeometry == hasGeometryPrev ) in ActivateDescription()99 ActivateShaderProgramMode( hasGeometry ); in ActivateDescription()120 if ( hasGeometry ) in ActivateDescription()
225 bool hasGeometry = geometryIndex >= 0; in GetOutAttrCommandSize() local226 …u32 geometrySettingCommandSize = (GEOMETRY_SETTING_COMMAND_SIZE - (hasGeometry ? 0 : 2)) * sizeof(… in GetOutAttrCommandSize()231 if ( hasGeometry ) in GetOutAttrCommandSize()511 bool hasGeometry = geometryIndex >= 0; in BuildOutAttrCommand() local537 if ( hasGeometry ) in BuildOutAttrCommand()597 …u32 geometrySettingCommandSize = sizeof(GEOMETRY_SETTING_COMMAND) - sizeof(u32) * (hasGeometry ? 0… in BuildOutAttrCommand()601 if ( hasGeometry ) in BuildOutAttrCommand()