Searched refs:geometryIndex (Results 1 – 3 of 3) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ShaderBinaryInfo.cpp | 97 ShaderBinaryInfo::GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const in GetShaderProgramCommandSize() 105 if ( geometryIndex >= 0 ) in GetShaderProgramCommandSize() 107 size += this->GetConstRegCommandSize( geometryIndex ); in GetShaderProgramCommandSize() 110 size += this->GetOutAttrCommandSize( vertexIndex, geometryIndex ); in GetShaderProgramCommandSize() 215 ShaderBinaryInfo::GetOutAttrCommandSize(s32 vertexIndex, s32 geometryIndex) const in GetOutAttrCommandSize() 225 bool hasGeometry = geometryIndex >= 0; in GetOutAttrCommandSize() 385 ShaderBinaryInfo::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress… in BuildShaderProgramCommand() argument 391 NW_ASSERT( geometryIndex < 0 || this->IsGeometryShader( geometryIndex ) ); in BuildShaderProgramCommand() 392 NW_ASSERT( geometryIndex < this->GetShaderCount() ); in BuildShaderProgramCommand() 394 if ( geometryIndex < 0 ) in BuildShaderProgramCommand() [all …]
|
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ShaderBinaryInfo.h | 128 s32 GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const; 140 …s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferS… 150 s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex ) const in BuildShaderProgramCommand() argument 156 …s32 result = this->BuildShaderProgramCommand( vertexIndex, geometryIndex, currentBuffer, bufferSiz… in BuildShaderProgramCommand() 491 void GetShaderOutputRegisterNum(s32 vertexIndex, s32 geometryIndex, u32* pNum, u32* pMask) const in GetShaderOutputRegisterNum() argument 495 if (geometryIndex >= 0) in GetShaderOutputRegisterNum() 497 exeInfo= this->GetShaderProgramInfo(geometryIndex); in GetShaderOutputRegisterNum() 529 void GetShaderOutputRegisterMap(s32 vertexIndex, s32 geometryIndex, u32 pOutputFormat[7]) const in GetShaderOutputRegisterMap() argument 554 if (geometryIndex >= 0) in GetShaderOutputRegisterMap() 556 exeInfo = this->GetShaderProgramInfo(geometryIndex); in GetShaderOutputRegisterMap() [all …]
|
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResShader.cpp | 200 s32 geometryIndex = resBinaryShader.GetDescriptions(i).GetGeometryShaderIndex(); in ResBinaryShader_Setup() local 202 if (0 <= geometryIndex && geometryIndex < resBinaryShader.GetShaderObjectsCount()) in ResBinaryShader_Setup() 204 geometryShader = resBinaryShader.GetShaderObjects(geometryIndex); in ResBinaryShader_Setup()
|