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/NW4C-2.0.3/include/nw/ut/
Dut_Color.h81 g(static_cast<u8>(green)), in Color8()
139 Min(this->g + right.g, ELEMENT_MAX),
157 Max(this->g - right.g, ELEMENT_MIN),
175 this->g * right.g / ELEMENT_MAX,
193 (right.g != 0) ? Min(this->g * ELEMENT_MAX / right.g, ELEMENT_MAX): ELEMENT_MAX,
209 if (g < ELEMENT_MAX) { g++; }
225 if (g < ELEMENT_MAX) { g++; }
240 if (g > ELEMENT_MIN) { g--; }
256 if (g > ELEMENT_MIN) { g--; }
352 Min(this->g + right.g, ELEMENT_MAX),
[all …]
Dut_ResDeclMacros.h75 void Set##name( f32 r, f32 g, f32 b ) { ref().m_##name.Set(r, g, b); } \
76 void Set##name( f32 r, f32 g, f32 b, f32 a ) { ref().m_##name.Set(r, g, b, a); } \
82 …void Set##name( f32 r, f32 g, f32 b ) { ref().m_##name.Set(r, g, b); ref().m_##name##U32 = …
83 …void Set##name( f32 r, f32 g, f32 b, f32 a ) { ref().m_##name.Set(r, g, b, a); ref().m_##na…
/NW4C-2.0.3/SampleData/Sound/Projects/simple/seq/
Dse.cseq5 ; �m�[�g�R�}���h����
30 ; ���[�v���g�����J��Ԃ��Đ�
41 ; �R�[�����g�����p�^�[����
61 ; �|���^�����g
62 ; cn4->cn5�Acn5->cn3�Acn3�i�|���^�����g�Ȃ��j�̏��ɔ�������
73 ; porta_time ���g�����|���^�����g
74 ; cn4->cn5�Acn5->cn3�Acn3�i�|���^�����g�Ȃ��j�̏��ɔ�������
103 ; �����̃��W�����[�V�����Ńm�[�g�I�����邲�ƂɃ��W�����[�V�������x�������Ȃ�
118 ; ��L�̃��W�����[�V�����V�[�P���X�Ńm�[�g�R�}���h���^�C�Ō��Ԃ��Ƃɂ��A
119 ; �m�[�g�I���������̃��W�����[�V�������x�������Ȃ��Ă���
[all …]
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DCalcVertexLighting.vsh28 loop nw_vertex_light_count // ���[�v���ł�TEMP1,2,3�͎g�p�s��
33 ifc 1, 0, COND_MODE_STA0 // �f�B���N�V���i�����C�g�̏ꍇ
36 else // �|�C���g���C�g�E�X�|�b�g���C�g
37 // ���C�g�x�N�g�������߂�
49 // ���C�g�x�N�g�����K��
68 // TEMP6.x�ɂ͖@���ƃ��C�g�x�N�g���̓��ρATEMP6.y�ɂ͌����W���������Ă���
70 ifc 0, 1, COND_MODE_STA1 // �����W�����O�ȉ��̏ꍇ�̓��C�g�̉e�����Ȃ�
DCalcColor.vsh26 // ���_�J���[�E�������C�g�E���_���C�g���g�p�����ꍇ��1�������邱�ƂŁA�}�e���A���f�B�t���[�Y������B
38 // ifb�̃W�����v�ɂ��X�g�[���΍�̂��߂ɐ�ɒl������Ă����B
49 callb nw_is_hemi_sphere_lighting, l_calc_hemisphere_lighting // �������C�g���L���ȏꍇ
51 // ���_�J���[�E���_���C�g�E�������C�g�������̏ꍇ�̓}�e���A���̃f�B�t���[�Y�J���[���o�͂���B
DTransformMatrix.vsh22 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B
35 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B
53 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B
85 // �@���ƃ^���W�F���g�̓X�P�[���l���O�ȊO�Ȃ瑶�݂��܂��B
132 ifc 1, 1, COND_MODE_AND // �@���ƃ^���W�F���g������ꍇ
209 // �@���ƃ^���W�F���g�̓X�P�[���l���O�ȊO�Ȃ瑶�݂��܂��B
224 // nw_local_to_world_matrix �͒P�ʃ}�g���N�X�Ȃ̂�0��������B
259 // �@���ƃ^���W�F���g������ꍇ�ł��B
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
DUserCalcColor.vsh24 // ���_�J���[�E�������C�g�E���_���C�g���g�p�����ꍇ��1�������邱�ƂŁA�}�e���A���f�B�t���[�Y������B
36 // ifb�̃W�����v�ɂ��X�g�[���΍�̂��߂ɐ�ɒl������Ă����B
47 callb nw_is_hemi_sphere_lighting, l_calc_hemisphere_lighting // �������C�g���L���ȏꍇ
49 // ���_�J���[�E���_���C�g�E�������C�g�������̏ꍇ�̓}�e���A���̃f�B�t���[�Y�J���[���o�͂���B
DUserTransformMatrix.vsh20 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B
33 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B
51 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B
83 // �@���ƃ^���W�F���g�̓X�P�[���l���O�ȊO�Ȃ瑶�݂��܂��B
118 // �w�肵���X�P�[���l��@���x�N�g���Ɋ|���A���_�ʒu�ɑ����Ă��܂��B//
137 ifc 1, 1, COND_MODE_AND // �@���ƃ^���W�F���g������ꍇ
214 // �@���ƃ^���W�F���g�̓X�P�[���l���O�ȊO�Ȃ瑶�݂��܂��B
226 // �w�肵���X�P�[���l��@���x�N�g���Ɋ|���A���_�ʒu�ɑ����Ă��܂��B//
236 // nw_local_to_world_matrix �͒P�ʃ}�g���N�X�Ȃ̂�0��������B
271 // �@���ƃ^���W�F���g������ꍇ�ł��B
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ActivateCommand.h58 u32 g = ((((lhs >> 7) & MASKx2) + 1) * (((rhs >> 7) & MASKx2) + 1)) >> 10; in MultU32Color() local
61 return (r << 20) | (g << 10) | b; in MultU32Color()
79 …u32 g = (((((lhs >> 7) & MASKx2) + 1) * (((rhs >> 7) & MASKx2) + 1)) >> 10) + ((add >> 8) & MASK… in MultAddU32Color() local
82 …return (ut::Clamp<u32>(r, 0, 255) << 20) | (ut::Clamp<u32>(g, 0, 255) << 10) | ut::Clamp<u32>(b, 0… in MultAddU32Color()
203 u8 g = ((specular1U32 >> 8) & MASK); in ActivateFragmentLight() local
205 … specular1U32 = (static_cast<u32>(r) << 20) | (static_cast<u32>(g) << 10) | (static_cast<u32>(b)); in ActivateFragmentLight()
249 u8 g = ((emissionU32 >> 8) & MASK); in ActivateFragmentAmbientLight() local
251 … ambientU32 = (static_cast<u32>(r) << 20) | (static_cast<u32>(g) << 10) | (static_cast<u32>(b)); in ActivateFragmentAmbientLight()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_DrawerCommand.h23 ( color8.r | color8.g << 8 | color8.b << 16 | color8.a << 24 )
26 ( color8.r | color8.g << 8 | color8.b << 16 | alpha8.a << 24 )
/NW4C-2.0.3/documents/3DEditor/html/common/
Dmain.css3 �}�j���A���y�[�W�p�X�^�C���V�[�g
258 /* ================ UI���X�g ================ */
272 /* ================ UI���X�g( ���� ) ================ */
285 /* ================ ���`�ς݃e�L�X�g ================ */
292 /* ================ �ʏ탊�X�g ================ */
306 /* ================ ����`���X�g ================ */
448 /* ================ ���X�g���Ŏg�p����c�[���o�[�e�[�u�� ================ */
500 /* ================ �V���[�g�J�b�g�e�[�u�� ================ */
549 /* ================ �g�ň͂ރq���g ================ */
Dcontents.css3 �ڎ��y�[�W�p�X�^�C���V�[�g
10 /* �t�H���g�̐ݒ� */
/NW4C-2.0.3/documents/EffectMaker/html/common/
Dmain.css3 �}�j���A���y�[�W�p�X�^�C���V�[�g
258 /* ================ UI���X�g ================ */
272 /* ================ UI���X�g( ���� ) ================ */
285 /* ================ ���`�ς݃e�L�X�g ================ */
292 /* ================ �ʏ탊�X�g ================ */
306 /* ================ ����`���X�g ================ */
448 /* ================ ���X�g���Ŏg�p����c�[���o�[�e�[�u�� ================ */
500 /* ================ �V���[�g�J�b�g�e�[�u�� ================ */
549 /* ================ �g�ň͂ރq���g ================ */
Dcontents.css3 �ڎ��y�[�W�p�X�^�C���V�[�g
10 /* �t�H���g�̐ݒ� */
/NW4C-2.0.3/tools/DccPlugin/3dsMax/
DNW4C_BatchExport.ms9 --�f�B���N�g����ݒ�
11 …inDir = getSavePath caption:"nw4c batch export\n�R���o�[�g����max�t�@�C���̃t�H���_��I�����Ă�������…
30 -- max�t�@�C�������[�h���ăG�N�X�|�[�g
/NW4C-2.0.3/sources/libraries/dev/
Ddev_DirectPrint.cpp654 pixel[2] = color.g; in MakePixel()
684 pixel[1] = color.g; in MakePixel()
713 u16 val = (color.r & 0xf0) << 8 | (color.g & 0xf0) << 4 | (color.b & 0xf0) | 0x0f; in MakePixel()
742 u16 val = (color.r & 0xf8) << 8 | (color.g & 0xf8) << 3 | (color.b & 0xf8) >> 2 | 0x01; in MakePixel()
769 u16 val = (color.r & 0xf8) << 8 | (color.g & 0xfc) << 3 | (color.b & 0xf8) >> 3; in MakePixel()
1008 DirectPrint::SetColor(u8 r, u8 g, u8 b) in SetColor() argument
1010 m_Color = ut::Color(r, g, b, 255 /* unused */); in SetColor()
1026 DirectPrint::SetBackgroundColor(u8 r, u8 g, u8 b) in SetBackgroundColor() argument
1028 m_BackgroundColor = ut::Color(r, g, b, 255 /* unused */); in SetBackgroundColor()
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DCalcColor.vsh32 // ifb�̃W�����v�ɂ��X�g�[���΍�̂��߂ɐ�ɒl������Ă����B
40 callb nw_is_hemi_sphere_lighting, l_calc_hemisphere_lighting // �������C�g���L���ȏꍇ
/NW4C-2.0.3/demos/lyt/multiArc/
Dsetup.bat6 %CVTR% -g data\layout1.clyt objects\brsrc1\arc
10 %CVTR% -g data\layout2.clyt objects\brsrc2\arc
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FrameBuffer.cpp42 u8 green = static_cast<u8>( 0.5f + nw::ut::Clamp(color.g, 0.0f, 1.0f) * 255.f ); in ColorToRGBA8()
61 u8 green = static_cast<u8>( 0.5f + nw::ut::Clamp(color.g, 0.0f, 1.0f) * 31.f ); in ColorToRGB5A1()
80 u8 green = static_cast<u8>( 0.5f + nw::ut::Clamp(color.g, 0.0f, 1.0f) * 63.f ); in ColorToRGB565()
98 u8 green = static_cast<u8>( 0.5f + nw::ut::Clamp(color.g, 0.0f, 1.0f) * 15.f ); in ColorToRGBA4()
/NW4C-2.0.3/documents/LayoutEditor/html/css/
Dmanpage.css2 �}�j���A���y�[�W�p�X�^�C���V�[�g
256 /* ================ UI���X�g ================ */
270 /* ================ �ʏ탊�X�g ================ */
284 /* ================ ����`���X�g ================ */
400 /* ================ �V���[�g�J�b�g�e�[�u�� ================ */
/NW4C-2.0.3/documents/Viewer/html/css/
Dmanpage.css2 �}�j���A���y�[�W�p�X�^�C���V�[�g
203 ���X�g���̕\
438 /* ================ UI���X�g ================ */
531 /* ================ �V���[�g�J�b�g�e�[�u�� ================ */
583 /* ================ �������X�g�e�[�u�� ================ */
609 /* ================ �g�������e�[�u�� ================ */
636 /* ================ �摜���X�g�e�[�u�� ================ */
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Common.cpp271 glUniform4f(loc + 0, vtxColors[0].r, vtxColors[0].g, vtxColors[0].b, vtxColors[0].a); in DrawQuad()
272 glUniform4f(loc + 1, vtxColors[1].r, vtxColors[1].g, vtxColors[1].b, vtxColors[1].a); in DrawQuad()
273 glUniform4f(loc + 2, vtxColors[2].r, vtxColors[2].g, vtxColors[2].b, vtxColors[2].a); in DrawQuad()
274 glUniform4f(loc + 3, vtxColors[3].r, vtxColors[3].g, vtxColors[3].b, vtxColors[3].a); in DrawQuad()
364 ColorU8ToFloat(color.g), in DrawLine()
624 ColorU8ToFloat(value.g), in SetTevConstRgba()
639 ColorU8ToFloat(value0.g), in SetTevConstRgba()
656 ColorU8ToFloat(value.g), in SetTevBufferColor()
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh24 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B
37 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B
63 // �@���ƃ^���W�F���g�̓X�P�[���l���O�ȊO�Ȃ瑶�݂��܂��B
141 // �@���ƃ^���W�F���g�̓X�P�[���l���O�ȊO�Ȃ瑶�݂��܂��B
156 // nw_local_to_world_matrix �͒P�ʃ}�g���N�X�Ȃ̂�0��������B
/NW4C-2.0.3/include/nw/dev/
Ddev_DirectPrint.h214 void SetColor(u8 r, u8 g, u8 b);
234 void SetBackgroundColor(u8 r, u8 g, u8 b);
/NW4C-2.0.3/documents/SoundMaker/html/css/
Dmanpage.css2 �}�j���A���y�[�W�p�X�^�C���V�[�g
243 /* ================ UI���X�g ================ */
257 /* ================ �ʏ탊�X�g ================ */
271 /* ================ ����`���X�g ================ */
387 /* ================ �V���[�g�J�b�g�e�[�u�� ================ */

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