| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 498 void ForeachModel(TFunction function) in ForeachModel() argument 504 function(*model); in ForeachModel() 516 void ForeachModel(TFunction* function) in ForeachModel() argument 518 NW_NULL_ASSERT(function); in ForeachModel() 519 this->ForeachModel<TFunction&>(*function); in ForeachModel() 529 void ForeachMaterial(TFunction function) in ForeachMaterial() argument 540 function(*material); in ForeachMaterial() 552 void ForeachMaterial(TFunction* function) in ForeachMaterial() argument 554 NW_NULL_ASSERT(function); in ForeachMaterial() 555 this->ForeachMaterial<TFunction&>(*function); in ForeachMaterial() [all …]
|
| D | gfx_ResParticleModel.h | 64 void ForeachParticleSet(TFunction function) in ForeachParticleSet() argument 71 function(resParticleSet); in ForeachParticleSet()
|
| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_SoundPlayer.h | 381 Function ForEachSound( Function function, bool reverse = false ); 399 Function ForEachSoundPriorityOrder( Function function, bool reverse = false ); 462 inline Function SoundPlayer::ForEachSound( Function function, bool reverse ) in ForEachSound() argument 474 function( handle ); in ForEachSound() 488 function( handle ); in ForEachSound() 491 return function; in ForEachSound() 495 Function SoundPlayer::ForEachSoundPriorityOrder( Function function, bool reverse ) in ForEachSoundPriorityOrder() argument 507 function( handle ); in ForEachSoundPriorityOrder() 520 function( handle ); in ForEachSoundPriorityOrder() 524 return function; in ForEachSoundPriorityOrder()
|
| D | snd_ExternalSoundPlayer.h | 67 Function ForEachSound( Function function, bool reverse = false ); 79 inline Function ExternalSoundPlayer::ForEachSound( Function function, bool reverse ) in ForEachSound() argument 91 function( handle ); in ForEachSound() 105 function( handle ); in ForEachSound() 108 return function; in ForEachSound()
|
| D | snd_SoundActor.h | 438 Function ForEachSound( Function function, bool reverse = false ); 486 inline Function SoundActor::ForEachSound( Function function, bool reverse ) in ForEachSound() argument 490 m_ActorPlayer[ actorPlayerIndex ].ForEachSound<Function>( function, reverse ); in ForEachSound() 493 return function; in ForEachSound()
|
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ParticleModel.h | 195 void ForeachParticleSet(TFunction function) in ForeachParticleSet() argument 201 function(particleSet); in ForeachParticleSet() 211 void ForeachConstParticleSet(TFunction function) const in ForeachConstParticleSet() argument 217 function(particleSet); in ForeachConstParticleSet() 345 ParticleSetsAreEmpty function(&result); in HasParticle() 346 this->ForeachConstParticleSet(function); in HasParticle() 355 ParticleSetsResetDebugHint function; in ResetDebugHint() local 356 this->ForeachParticleSet(function); in ResetDebugHint()
|
| D | gfx_SceneHelper.h | 88 ForeachRootNodes(TIterator begin, TIterator end, TFunction function) in ForeachRootNodes() argument 94 function(*iter); in ForeachRootNodes()
|
| D | gfx_AnimGroup.h | 256 void SetPreEvaluateCallback(PreEvaluateCallback function) { m_PreEvaluateCallback = function; } in SetPreEvaluateCallback() argument
|
| /NW4C-2.0.3/include/nw/config/compiler/ |
| D | gcc.h | 21 #define NW_NO_INLINE(function) function __attribute__((noinline)) argument
|
| D | cwcc.h | 22 #define NW_NO_INLINE(function) function __attribute__((never_inline)) argument
|
| D | rvct.h | 27 #define NW_NO_INLINE(function) __declspec(noinline) function argument
|
| D | msvc.h | 31 #define NW_NO_INLINE(function) __declspec(noinline) function argument
|
| /NW4C-2.0.3/include/nw/ut/generated/ |
| D | ut_Signal.hi | 89 FunctionSlot0(AllocatorType* allocator, FunctionType function) 90 : Slot0<TResult, TAllocator>(allocator), m_Function(function) {} 279 //! @param[in] function 関数ポインタまたは、関数オブジェクトです。 285 SlotType* CreateAndConnect(TFunction function, AllocatorType* allocator) 288 FunctionSlotType* slot = CreateSlot<FunctionSlotType>(allocator, function); 307 //! @param[in] function 関数ポインタまたは、関数オブジェクトです。 312 SlotType* CreateAndConnect(TFunction function) 314 return CreateAndConnect(function, this->m_Allocator); 519 FunctionSlot1(AllocatorType* allocator, FunctionType function) 520 : Slot1<TResult, TArg0, TAllocator>(allocator), m_Function(function) {} [all …]
|
| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_Signal.h | 85 TFunction function 93 return new(memory) TSlot(allocator, function);
|
| /NW4C-2.0.3/tools/CsdrUpdater/ |
| D | readme.txt | 23 Note: This script is provisional and may be removed if an equivalent function is implemented for NW…
|
| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_ExpDialog.mel | 205 setting node function (called from script node) (do nothing now) 274 // setting node function
|