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Searched refs:function (Results 1 – 16 of 16) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h498 void ForeachModel(TFunction function) in ForeachModel() argument
504 function(*model); in ForeachModel()
516 void ForeachModel(TFunction* function) in ForeachModel() argument
518 NW_NULL_ASSERT(function); in ForeachModel()
519 this->ForeachModel<TFunction&>(*function); in ForeachModel()
529 void ForeachMaterial(TFunction function) in ForeachMaterial() argument
540 function(*material); in ForeachMaterial()
552 void ForeachMaterial(TFunction* function) in ForeachMaterial() argument
554 NW_NULL_ASSERT(function); in ForeachMaterial()
555 this->ForeachMaterial<TFunction&>(*function); in ForeachMaterial()
[all …]
Dgfx_ResParticleModel.h64 void ForeachParticleSet(TFunction function) in ForeachParticleSet() argument
71 function(resParticleSet); in ForeachParticleSet()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundPlayer.h381 Function ForEachSound( Function function, bool reverse = false );
399 Function ForEachSoundPriorityOrder( Function function, bool reverse = false );
462 inline Function SoundPlayer::ForEachSound( Function function, bool reverse ) in ForEachSound() argument
474 function( handle ); in ForEachSound()
488 function( handle ); in ForEachSound()
491 return function; in ForEachSound()
495 Function SoundPlayer::ForEachSoundPriorityOrder( Function function, bool reverse ) in ForEachSoundPriorityOrder() argument
507 function( handle ); in ForEachSoundPriorityOrder()
520 function( handle ); in ForEachSoundPriorityOrder()
524 return function; in ForEachSoundPriorityOrder()
Dsnd_ExternalSoundPlayer.h67 Function ForEachSound( Function function, bool reverse = false );
79 inline Function ExternalSoundPlayer::ForEachSound( Function function, bool reverse ) in ForEachSound() argument
91 function( handle ); in ForEachSound()
105 function( handle ); in ForEachSound()
108 return function; in ForEachSound()
Dsnd_SoundActor.h438 Function ForEachSound( Function function, bool reverse = false );
486 inline Function SoundActor::ForEachSound( Function function, bool reverse ) in ForEachSound() argument
490 m_ActorPlayer[ actorPlayerIndex ].ForEachSound<Function>( function, reverse ); in ForEachSound()
493 return function; in ForEachSound()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleModel.h195 void ForeachParticleSet(TFunction function) in ForeachParticleSet() argument
201 function(particleSet); in ForeachParticleSet()
211 void ForeachConstParticleSet(TFunction function) const in ForeachConstParticleSet() argument
217 function(particleSet); in ForeachConstParticleSet()
345 ParticleSetsAreEmpty function(&result); in HasParticle()
346 this->ForeachConstParticleSet(function); in HasParticle()
355 ParticleSetsResetDebugHint function; in ResetDebugHint() local
356 this->ForeachParticleSet(function); in ResetDebugHint()
Dgfx_SceneHelper.h88 ForeachRootNodes(TIterator begin, TIterator end, TFunction function) in ForeachRootNodes() argument
94 function(*iter); in ForeachRootNodes()
Dgfx_AnimGroup.h256 void SetPreEvaluateCallback(PreEvaluateCallback function) { m_PreEvaluateCallback = function; } in SetPreEvaluateCallback() argument
/NW4C-2.0.3/include/nw/config/compiler/
Dgcc.h21 #define NW_NO_INLINE(function) function __attribute__((noinline)) argument
Dcwcc.h22 #define NW_NO_INLINE(function) function __attribute__((never_inline)) argument
Drvct.h27 #define NW_NO_INLINE(function) __declspec(noinline) function argument
Dmsvc.h31 #define NW_NO_INLINE(function) __declspec(noinline) function argument
/NW4C-2.0.3/include/nw/ut/generated/
Dut_Signal.hi89 FunctionSlot0(AllocatorType* allocator, FunctionType function)
90 : Slot0<TResult, TAllocator>(allocator), m_Function(function) {}
279 //! @param[in] function 関数ポインタまたは、関数オブジェクトです。
285 SlotType* CreateAndConnect(TFunction function, AllocatorType* allocator)
288 FunctionSlotType* slot = CreateSlot<FunctionSlotType>(allocator, function);
307 //! @param[in] function 関数ポインタまたは、関数オブジェクトです。
312 SlotType* CreateAndConnect(TFunction function)
314 return CreateAndConnect(function, this->m_Allocator);
519 FunctionSlot1(AllocatorType* allocator, FunctionType function)
520 : Slot1<TResult, TArg0, TAllocator>(allocator), m_Function(function) {}
[all …]
/NW4C-2.0.3/include/nw/ut/
Dut_Signal.h85 TFunction function
93 return new(memory) TSlot(allocator, function);
/NW4C-2.0.3/tools/CsdrUpdater/
Dreadme.txt23 Note: This script is provisional and may be removed if an equivalent function is implemented for NW…
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_ExpDialog.mel205 setting node function (called from script node) (do nothing now)
274 // setting node function