Searched refs:frameCount (Results 1 – 4 of 4) sorted by relevance
469 s32 frameCount; member519 s32 frameCount; member528 frameCount(0), in ScreenshotHeader()538 s32 frameCount; member544 frameCount(0) in BeaconHeader()552 s32 frameCount; member558 frameCount(0) in LoadMeterHeader()576 s32 frameCount; member582 frameCount(0) in MemoryLeakHeader()597 s32 frameCount; member[all …]
115 event.frameCount = 60; in Initialize()187 while (m_CurrentEvent != m_Scenario.end() && m_CurrentEvent->frameCount == m_FrameCount) in AdvanceFrame()273 header.frameCount = m_FrameCount; in SendScreenshot()292 header.frameCount = m_FrameCount; in SendScreenshot()347 header.frameCount = m_FrameCount; in SendBeacon()367 header.frameCount = m_FrameCount; in SendLoadMeter()403 header.frameCount = m_FrameCount; in NotifyDone()430 header.frameCount = 0; in NotifyMemoryLeak()456 header.frameCount = 0; in NotifyMemoryStatus()
212 ut::ResU32 frameCount; member
336 waveInfo.loopEndFrame = m_StreamInfo.frameCount; in Start()514 info->loopEnd = m_StreamInfo.frameCount; in ReadStreamDataInfo()680 m_StreamInfo.frameCount, in LoadHeader()681 m_StreamInfo.frameCount, in LoadHeader()1959 if ( startOffsetSamples >= m_StreamInfo.frameCount ) in CalcStartOffset()1965 s32 loopEnd = static_cast<s32>( m_StreamInfo.frameCount ); in CalcStartOffset()