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Searched refs:fragmentShader (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h191 const ResFragmentShader fragmentShader,
781 const ResFragmentShader fragmentShader, in ActivateTextureCombiners() argument
790 …internal::NWUseCmdlist<sizeof(fragmentShader.ref().m_BufferCommand)>(&(fragmentShader.ref().m_Buff… in ActivateTextureCombiners()
795 ResTextureCombiner textureCombiner = fragmentShader.GetTextureCombiners(stage); in ActivateTextureCombiners()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp609 ResFragmentShader fragmentShader = this->GetFragmentShader(); in ForceSetupLookupTable() local
610 if (fragmentShader.IsValid()) in ForceSetupLookupTable()
612 fragmentShader.ForceSetupLightingLut(targetName, lut); in ForceSetupLookupTable()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Material.cpp465 ResFragmentShaderData* fragmentShader = in CopyResMaterial() local
468 buffer->toFragmentShader.set_ptr(fragmentShader); in CopyResMaterial()
471 fragmentShader->toFragmentLightingTable.set_ptr(NULL); in CopyResMaterial()
482 fragmentShader->toFragmentLightingTable.set_ptr(copyResult.first.ptr()); in CopyResMaterial()