Searched refs:fragmentOperation (Results 1 – 7 of 7) sorted by relevance
142 …bled = (fragmentOperationHash == 0x0) || (fragmentOperationHash != materialHash.fragmentOperation); in Activate()146 materialHash.fragmentOperation = fragmentOperationHash; in Activate()
199 …bled = (fragmentOperationHash == 0x0) || (fragmentOperationHash != materialHash.fragmentOperation); in Activate()203 materialHash.fragmentOperation = fragmentOperationHash; in Activate()
192 …bool isFragmentOperationEnabled = (fragmentOperationHash != materialHash.fragmentOperation) || fra… in Activate()197 materialHash.fragmentOperation = fragmentOperationHash; in Activate()
147 materialHash.fragmentOperation = 0x0; in Activate()
206 static NW_INLINE void ActivateFragmentOperation(const ResFragmentOperation fragmentOperation);826 MaterialState::ActivateFragmentOperation(const ResFragmentOperation fragmentOperation) in ActivateFragmentOperation() argument829 ResDepthOperation resDepthOperation = fragmentOperation.GetDepthOperation(); in ActivateFragmentOperation()830 ResStencilOperation resStencilOperation = fragmentOperation.GetStencilOperation(); in ActivateFragmentOperation()831 ResBlendOperation resBlendOperation = fragmentOperation.GetBlendOperation(); in ActivateFragmentOperation()837 GraphicsDevice::SetFragmentOperationMode(fragmentOperation.GetFragmentOperationMode()); in ActivateFragmentOperation()
151 u32 fragmentOperation; member689 fragmentOperation = resetValue; in ResetMaterialHash()
852 …nw::gfx::ResFragmentOperation fragmentOperation = s_ShadowDummyModel->GetMaterial(0)->GetOriginal(… in InitializeScenes() local853 …fragmentOperation.SetFragmentOperationMode(nw::gfx::ResFragmentOperation::FRAGMENT_OPERATION_MODE_… in InitializeScenes()