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Searched refs:fragmentOperation (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleMaterialActivator.cpp142 …bled = (fragmentOperationHash == 0x0) || (fragmentOperationHash != materialHash.fragmentOperation); in Activate()
146 materialHash.fragmentOperation = fragmentOperationHash; in Activate()
Dgfx_SimpleMaterialActivator.cpp199 …bled = (fragmentOperationHash == 0x0) || (fragmentOperationHash != materialHash.fragmentOperation); in Activate()
203 materialHash.fragmentOperation = fragmentOperationHash; in Activate()
Dgfx_MaterialActivator.cpp192 …bool isFragmentOperationEnabled = (fragmentOperationHash != materialHash.fragmentOperation) || fra… in Activate()
197 materialHash.fragmentOperation = fragmentOperationHash; in Activate()
Dgfx_DirectMaterialActivator.cpp147 materialHash.fragmentOperation = 0x0; in Activate()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h206 static NW_INLINE void ActivateFragmentOperation(const ResFragmentOperation fragmentOperation);
826 MaterialState::ActivateFragmentOperation(const ResFragmentOperation fragmentOperation) in ActivateFragmentOperation() argument
829 ResDepthOperation resDepthOperation = fragmentOperation.GetDepthOperation(); in ActivateFragmentOperation()
830 ResStencilOperation resStencilOperation = fragmentOperation.GetStencilOperation(); in ActivateFragmentOperation()
831 ResBlendOperation resBlendOperation = fragmentOperation.GetBlendOperation(); in ActivateFragmentOperation()
837 GraphicsDevice::SetFragmentOperationMode(fragmentOperation.GetFragmentOperationMode()); in ActivateFragmentOperation()
Dgfx_RenderContext.h151 u32 fragmentOperation; member
689 fragmentOperation = resetValue; in ResetMaterialHash()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp852 …nw::gfx::ResFragmentOperation fragmentOperation = s_ShadowDummyModel->GetMaterial(0)->GetOriginal(… in InitializeScenes() local
853fragmentOperation.SetFragmentOperationMode(nw::gfx::ResFragmentOperation::FRAGMENT_OPERATION_MODE_… in InitializeScenes()