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Searched refs:fragmentLightingHash (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp144 u32 fragmentLightingHash = original.GetFragmentLightingHash(); in Activate() local
145 bool isFragmentLightingEnabled = (fragmentLightingHash == 0x0) || in Activate()
146 (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()
151 materialHash.fragmentLighting = fragmentLightingHash; in Activate()
Dgfx_MaterialActivator.cpp130 u32 fragmentLightingHash = resFragmentLightingResMaterial.GetFragmentLightingHash(); in Activate() local
131 bool isFragmentLightingEnabled = (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()
132 fragmentLightingHash == 0x0 || in Activate()
137 materialHash.fragmentLighting = fragmentLightingHash; in Activate()