Searched refs:fragmentLightingHash (Results 1 – 2 of 2) sorted by relevance
144 u32 fragmentLightingHash = original.GetFragmentLightingHash(); in Activate() local145 bool isFragmentLightingEnabled = (fragmentLightingHash == 0x0) || in Activate()146 (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()151 materialHash.fragmentLighting = fragmentLightingHash; in Activate()
130 u32 fragmentLightingHash = resFragmentLightingResMaterial.GetFragmentLightingHash(); in Activate() local131 bool isFragmentLightingEnabled = (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()132 fragmentLightingHash == 0x0 || in Activate()137 materialHash.fragmentLighting = fragmentLightingHash; in Activate()