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Searched refs:fragmentLighting (Results 1 – 14 of 14) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ActivateCommand.h317 ActivateFragmentLighting(const ResFragmentLighting fragmentLighting) in ActivateFragmentLighting() argument
352 u32 layerConfig = fragmentLighting.GetLayerConfig(); in ActivateFragmentLighting()
353 u32 fresnelSelector = fragmentLighting.GetFresnelConfig(); in ActivateFragmentLighting()
354 u32 bumpSelector = fragmentLighting.GetBumpTextureIndex(); in ActivateFragmentLighting()
355 u32 bumpMode = fragmentLighting.GetBumpMode(); in ActivateFragmentLighting()
357 bool bumpRenorm = fragmentLighting.IsBumpRenormalize() || (bumpMode == 0); in ActivateFragmentLighting()
358 …bool clampHighlights = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_CL… in ActivateFragmentLighting()
379 …bool lutEnabledD0 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
380 …bool lutEnabledD1 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
381 …bool lutEnabledRefl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REF… in ActivateFragmentLighting()
Dgfx_MaterialState.h106 const ResFragmentLighting fragmentLighting,
155 const ResFragmentLighting fragmentLighting);
644 const ResFragmentLighting fragmentLighting) in ActivateFragmentLighting() argument
651 NW_ASSERT(fragmentLighting.IsValid()); in ActivateFragmentLighting()
657 internal::ActivateFragmentLighting(fragmentLighting); in ActivateFragmentLighting()
660 fragmentLighting.GetFlags(), in ActivateFragmentLighting()
664 fragmentLighting.GetFlags(), in ActivateFragmentLighting()
Dgfx_RenderContext.h148 u32 fragmentLighting; member
674 fragmentLighting = resetValue; in ResetMaterialHash()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp156 ResFragmentLighting fragmentLighting = this->GetFragmentLighting(); in CheckFragmentShader() local
159 s32 flags = fragmentLighting.GetFlags(); in CheckFragmentShader()
176 if ( fragmentLighting.GetFresnelConfig() != ResFragmentLighting::CONFIG_NO_FRESNEL && in CheckFragmentShader()
179 fragmentLighting.SetFresnelConfig(ResFragmentLighting::CONFIG_NO_FRESNEL); in CheckFragmentShader()
186 …Lighting::ConfigDetail config = ResFragmentLighting::ToConfigDetail(fragmentLighting.GetLayerConfi… in CheckFragmentShader()
215 fragmentLighting.SetFlags(flags); in CheckFragmentShader()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp146 (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()
151 materialHash.fragmentLighting = fragmentLightingHash; in Activate()
Dgfx_MaterialActivator.cpp131 bool isFragmentLightingEnabled = (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()
137 materialHash.fragmentLighting = fragmentLightingHash; in Activate()
Dgfx_MaterialState.cpp99 const ResFragmentLighting fragmentLighting, in ActivateFragmentLightingTable() argument
107 s32 flags = fragmentLighting.GetFlags(); in ActivateFragmentLightingTable()
111 …bool isFresnelEnabled = (fragmentLighting.GetFresnelConfig() != ResFragmentLighting::CONFIG_NO_FRE… in ActivateFragmentLightingTable()
Dgfx_DirectMaterialActivator.cpp104 materialHash.fragmentLighting = 0x0; in Activate()
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_mtl.ms.inc120 chkSetFragmentLighting.checked = attr.fragmentLighting
151 sub_li = li.SubItems.add (if attr.fragmentLighting then "on" else "off")
224 attr.fragmentLighting = chkSetFragmentLighting.checked
326 ret = (attr.fragmentLighting == fl_on) or (attr.fragmentLighting == (not fl_off))
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2011/Scripts/Startup/
DNW4C_mtl.ms.inc120 chkSetFragmentLighting.checked = attr.fragmentLighting
151 sub_li = li.SubItems.add (if attr.fragmentLighting then "on" else "off")
224 attr.fragmentLighting = chkSetFragmentLighting.checked
326 ret = (attr.fragmentLighting == fl_on) or (attr.fragmentLighting == (not fl_off))
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_mtl.ms.inc120 chkSetFragmentLighting.checked = attr.fragmentLighting
151 sub_li = li.SubItems.add (if attr.fragmentLighting then "on" else "off")
224 attr.fragmentLighting = chkSetFragmentLighting.checked
326 ret = (attr.fragmentLighting == fl_on) or (attr.fragmentLighting == (not fl_off))
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2011/Scripts/Startup/
DNW4C_mtl.ms.inc120 chkSetFragmentLighting.checked = attr.fragmentLighting
151 sub_li = li.SubItems.add (if attr.fragmentLighting then "on" else "off")
224 attr.fragmentLighting = chkSetFragmentLighting.checked
326 ret = (attr.fragmentLighting == fl_on) or (attr.fragmentLighting == (not fl_off))
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_mtl.ms.inc120 chkSetFragmentLighting.checked = attr.fragmentLighting
151 sub_li = li.SubItems.add (if attr.fragmentLighting then "on" else "off")
224 attr.fragmentLighting = chkSetFragmentLighting.checked
326 ret = (attr.fragmentLighting == fl_on) or (attr.fragmentLighting == (not fl_off))
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_mtl.ms.inc120 chkSetFragmentLighting.checked = attr.fragmentLighting
151 sub_li = li.SubItems.add (if attr.fragmentLighting then "on" else "off")
224 attr.fragmentLighting = chkSetFragmentLighting.checked
326 ret = (attr.fragmentLighting == fl_on) or (attr.fragmentLighting == (not fl_off))