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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResLight.cpp36 ResFragmentLight fragment = ResDynamicCast<ResFragmentLight>(*this); in Setup() local
38 if (fragment.IsValid()) in Setup()
41 ResDynamicCast<ResReferenceLookupTable>(fragment.GetDistanceSampler()); in Setup()
45 if ( fragment.GetDistanceSampler().IsValid() ) in Setup()
49 result |= fragment.GetDistanceSampler().Setup(); in Setup()
55 if (fragment.GetAngleSampler().IsValid()) in Setup()
57 ResLookupTable resLut = fragment.GetAngleSampler().GetSampler(); in Setup()
87 ResFragmentLight fragment = ResDynamicCast<ResFragmentLight>(*this); in Cleanup() local
89 if (fragment.IsValid()) in Cleanup()
91 ut::SafeCleanup(fragment.GetDistanceSampler()); in Cleanup()
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/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetMaterialAttr.mel121 fragment lighting