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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp167 AmbientLightArray::const_iterator foundAmbient = in ResolveReference() local
170 if (foundAmbient != sceneContext.GetAmbientLightsEnd()) in ResolveReference()
172 lightSet->SetAmbientLight(*foundAmbient); in ResolveReference()