Searched refs:formatHW (Results 1 – 2 of 2) sorted by relevance
603 ( m_Description.formatHW == ResPixelBasedTexture::FORMAT_HW_ETC1 ? 16 : 8 ); in Create()629 textureData->m_Format = GL_FORMAT_TABLE[m_Description.formatHW]; in Create()630 textureData->m_FormatType = GL_FORMAT_TYPE_TABLE[m_Description.formatHW]; in Create()634 textureData->m_FormatHW = m_Description.formatHW; in Create()646 f32 bytesizePerPixel = BYTESIZE_PER_PIXEL_TABLE[m_Description.formatHW]; in Create()719 ( m_Description.formatHW == ResPixelBasedTexture::FORMAT_HW_ETC1 ? 16 : 8 ); in Create()722 NW_ASSERT(m_Description.formatHW != ResPixelBasedTexture::FORMAT_HW_RGB8); in Create()747 textureData->m_Format = GL_FORMAT_TABLE[m_Description.formatHW]; in Create()748 textureData->m_FormatType = GL_FORMAT_TYPE_TABLE[m_Description.formatHW]; in Create()752 textureData->m_FormatHW = m_Description.formatHW; in Create()[all …]
415 u32 formatHW; //!< レジスタに設定するフォーマットの値です。 member426 formatHW(ResPixelBasedTexture::FORMAT_HW_RGBA8), in Description()510 m_Description.formatHW = static_cast<u32>(format); in Format()673 u32 formatHW; //!< レジスタに設定するフォーマットの値です。 member682 formatHW(ResPixelBasedTexture::FORMAT_HW_RGBA8), in Description()769 m_Description.formatHW = static_cast<u32>(format); in Format()