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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp91 void* fogsMemory = allocator->Alloc(sizeof(FogBinder) * resSetting.GetFogsCount()); in CreateEnvironmentArray() local
92 NW_NULL_ASSERT(fogsMemory); in CreateEnvironmentArray()
93 m_Fogs = ut::MoveArray<FogBinder>(fogsMemory, resSetting.GetFogsCount(), allocator); in CreateEnvironmentArray()