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Searched refs:fixed (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/ut/
Dut_Float24.h759 f32 fixed = value; in Float32ToFixed13() local
760 fixed += ((0x1 << INT_WIDTH) / 2); in Float32ToFixed13()
761 fixed *= (0x1 << DECIMAL_WIDTH); in Float32ToFixed13()
763 if (fixed < 0) in Float32ToFixed13()
765 fixed = 0.0f; in Float32ToFixed13()
767 else if (fixed >= (0x1 << TOTAL_WIDTH)) in Float32ToFixed13()
769 fixed = (0x1 << TOTAL_WIDTH) - 1; in Float32ToFixed13()
772 fixed -= 0x1 << (TOTAL_WIDTH - 1); in Float32ToFixed13()
774 return static_cast<u16>(static_cast<s16>(fixed) & MASK); in Float32ToFixed13()
857 f32 fixed = value; in Float32ToFixed13() local
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/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DReadMe.txt31 Note: A fixed value is used if there is no hemispherical light (1 x 1 results in white)
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleTime.h206 s32 fixed = (int)(value * 0x100);
207 return fixed;
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetAnimRange.mel3152 if ($itt[0] == "spline" || $itt[0] == "fixed")
3168 if ($ott[0] == "spline" || $ott[0] == "fixed")