Searched refs:fixed (Results 1 – 4 of 4) sorted by relevance
759 f32 fixed = value; in Float32ToFixed13() local760 fixed += ((0x1 << INT_WIDTH) / 2); in Float32ToFixed13()761 fixed *= (0x1 << DECIMAL_WIDTH); in Float32ToFixed13()763 if (fixed < 0) in Float32ToFixed13()765 fixed = 0.0f; in Float32ToFixed13()767 else if (fixed >= (0x1 << TOTAL_WIDTH)) in Float32ToFixed13()769 fixed = (0x1 << TOTAL_WIDTH) - 1; in Float32ToFixed13()772 fixed -= 0x1 << (TOTAL_WIDTH - 1); in Float32ToFixed13()774 return static_cast<u16>(static_cast<s16>(fixed) & MASK); in Float32ToFixed13()857 f32 fixed = value; in Float32ToFixed13() local[all …]
31 Note: A fixed value is used if there is no hemispherical light (1 x 1 results in white)
206 s32 fixed = (int)(value * 0x100);207 return fixed;
3152 if ($itt[0] == "spline" || $itt[0] == "fixed")3168 if ($ott[0] == "spline" || $ott[0] == "fixed")