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Searched refs:fix (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_WaveSound.cpp182 void WaveSound::SetReleasePriorityFix( bool fix ) in SetReleasePriorityFix() argument
189 command->priorityFix = fix; in SetReleasePriorityFix()
Dsnd_WaveSoundPlayer.cpp224 void WaveSoundPlayer::SetReleasePriorityFix( bool fix ) in SetReleasePriorityFix() argument
226 m_ReleasePriorityFixFlag = fix; in SetReleasePriorityFix()
Dsnd_SequenceSoundPlayer.cpp384 void SequenceSoundPlayer::SetReleasePriorityFix( bool fix ) in SetReleasePriorityFix() argument
386 m_ReleasePriorityFixFlag = fix; in SetReleasePriorityFix()
Dsnd_SequenceSound.cpp279 void SequenceSound::SetReleasePriorityFix( bool fix ) in SetReleasePriorityFix() argument
286 command->priorityFix = fix; in SetReleasePriorityFix()
/NW4C-2.0.3/include/nw/snd/
Dsnd_WaveSound.h89 void SetReleasePriorityFix( bool fix );
Dsnd_Channel.h172 void SetReleasePriorityFix( bool fix ) { m_ReleasePriorityFixFlag = fix; } in SetReleasePriorityFix() argument
Dsnd_WaveSoundPlayer.h144 void SetReleasePriorityFix( bool fix );
Dsnd_SequenceSound.h127 void SetReleasePriorityFix( bool fix );
Dsnd_SequenceSoundPlayer.h201 void SetReleasePriorityFix( bool fix );
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetRenderPriority.mel573 button -w 220 -h 22 -al "left" -rs 0 -bgc 1 1 1; // -rs 0 fix width
DNW4C_SetAnimRange.mel2661 fix AE get related nodes