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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp970 ResPixelBasedImage firstFace = this->GetImage(static_cast<CubeFace>(0)); in DynamicDestroy() local
972 os::IAllocator* allocator = firstFace.ref().m_DynamicAllocator; in DynamicDestroy()
980 if (firstFace.IsValid()) in DynamicDestroy()
983 if (firstFace.ptr()->toImageDataTable.to_ptr() != NULL) in DynamicDestroy()
985 allocator->Free(firstFace.ptr()->toImageDataTable.to_ptr()); in DynamicDestroy()
989 allocator->Free(firstFace.ptr()); in DynamicDestroy()