Searched refs:fileHead (Results 1 – 1 of 1) sorted by relevance
644 const ShaderBinaryFileHeader& fileHead = GetShaderBinaryFileHeader(shaderBinary); in GetShaderPackageHeader() local648 sizeof(fileHead) + (fileHead.exeCount - 1) * sizeof(u32) ) ); in GetShaderPackageHeader()662 const ShaderBinaryFileHeader& fileHead = GetShaderBinaryFileHeader(shaderBinary); in GetExeImageHeader() local666 fileHead.exeOffsetTop ) ); in GetExeImageHeader()1062 const ShaderBinaryFileHeader& fileHead = GetShaderBinaryFileHeader(shaderBinary); in InitializeCMD() local1064 NN_ASSERT(fileHead.exeCount == 1); // 実行イメージが1つのときのみ対応 in InitializeCMD()