Searched refs:fboID (Results 1 – 5 of 5) sorted by relevance
40 GLuint fboID; in OnScreenBuffer() local42 glGenFramebuffers(1, &fboID); in OnScreenBuffer()44 glBindFramebuffer(GL_FRAMEBUFFER, fboID); in OnScreenBuffer()88 m_BackBufferObject.SetFboID( fboID ); in OnScreenBuffer()112 GLuint fboID = m_BackBufferObject.GetFboID(); in ~OnScreenBuffer() local113 glDeleteFramebuffers(1, &fboID); in ~OnScreenBuffer()
112 if (description.fboID == 0) in SetDescription()114 this->SetFboID(description.fboID); in SetDescription()124 FrameBufferObject::SetFboID(GLuint fboID) in SetFboID() argument126 m_Description.fboID = fboID; in SetFboID()128 if (fboID != 0) in SetFboID()131 m_Description.fboID, in SetFboID()148 if ( description.fboID != 0 ) in ActivateBuffer()150 glBindFramebuffer( GL_FRAMEBUFFER, description.fboID ); in ActivateBuffer()
59 GLuint fboID, in GetFrameBufferState() argument64 glBindFramebuffer( GL_FRAMEBUFFER, fboID ); in GetFrameBufferState()
37 GLuint fboID; //!< フレームバッファオブジェクトのIDを指定します。 member50 fboID = 0; in Description()64 return m_Description.fboID; in GLuint()87 GLuint GetFboID() const { return m_Description.fboID; } in GetFboID()94 void SetFboID(GLuint fboID);
70 GLuint fboID,