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Searched refs:fboID (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_OnScreenBuffer.cpp40 GLuint fboID; in OnScreenBuffer() local
42 glGenFramebuffers(1, &fboID); in OnScreenBuffer()
44 glBindFramebuffer(GL_FRAMEBUFFER, fboID); in OnScreenBuffer()
88 m_BackBufferObject.SetFboID( fboID ); in OnScreenBuffer()
112 GLuint fboID = m_BackBufferObject.GetFboID(); in ~OnScreenBuffer() local
113 glDeleteFramebuffers(1, &fboID); in ~OnScreenBuffer()
Dgfx_FrameBuffer.cpp112 if (description.fboID == 0) in SetDescription()
114 this->SetFboID(description.fboID); in SetDescription()
124 FrameBufferObject::SetFboID(GLuint fboID) in SetFboID() argument
126 m_Description.fboID = fboID; in SetFboID()
128 if (fboID != 0) in SetFboID()
131 m_Description.fboID, in SetFboID()
148 if ( description.fboID != 0 ) in ActivateBuffer()
150 glBindFramebuffer( GL_FRAMEBUFFER, description.fboID ); in ActivateBuffer()
Dgfx_GlImplement.cpp59 GLuint fboID, in GetFrameBufferState() argument
64 glBindFramebuffer( GL_FRAMEBUFFER, fboID ); in GetFrameBufferState()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_FrameBuffer.h37 GLuint fboID; //!< フレームバッファオブジェクトのIDを指定します。 member
50 fboID = 0; in Description()
64 return m_Description.fboID; in GLuint()
87 GLuint GetFboID() const { return m_Description.fboID; } in GetFboID()
94 void SetFboID(GLuint fboID);
Dgfx_GlImplement.h70 GLuint fboID,