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Searched refs:far (Results 1 – 13 of 13) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Viewport.h61 float far ) in Viewport() argument
64 m_DepthFar(far) {} in Viewport()
74 float far ) in Viewport() argument
77 m_DepthFar(far) {} in Viewport()
87 float far) in Viewport() argument
89 m_DepthFar(far) in Viewport()
116 void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument
119 m_DepthFar = far; in SetDepthRange()
Dgfx_GraphicsDevice.h146 static void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument
149 s_DepthRangeFar = nw::ut::Clamp(far, 0.0f, 1.0f); in SetDepthRange()
Dgfx_Camera.h751 void SetFar(f32 far);
/NW4C-2.0.3/tools/Viewer/
DViewer.ini148 # カメラfarクリップ設定
149 /g3d/camera/far = 10000.0
213 # near クリップ設定 (near < far)
216 # far クリップ設定 (near < far)
217 /g2d/ortho/far = 1000
225 # near クリップ設定 (正の値で指定, near < far)
228 # farクリップ設定 (正の値で指定, near < far)
229 /g2d/perspective/far = 10000.0
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_PerspectiveProjectionUpdater.cpp102 float far = this->m_Resource.GetFar(); in Update() local
103 NW_ASSERT(near != far); in Update()
110 far, in Update()
Dgfx_OrthoProjectionUpdater.cpp108 float far = m_Resource.GetFar(); in Update() local
109 NW_ASSERT(near != far); in Update()
118 far, in Update()
Dgfx_FrustumProjectionUpdater.cpp104 float far = m_Resource.GetFar(); in Update() local
113 far, in Update()
Dgfx_MaterialState.cpp413 f32 far = camera->GetFar(); in ActivateTextureCoordinators() local
421 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators()
430 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators()
439 f32 scaleFactor = -1.0f / (far - near); in ActivateTextureCoordinators()
Dgfx_Fog.cpp265 f32 far = resProjectionUpdater.GetFar(); in Update() local
273 !ut::FloatEqualsWeak(m_Far, far) || in Update()
281 m_Far = far; in Update()
Dgfx_RenderContext.cpp189 const float far = 1.0f; in SetRenderTarget() local
190 this->SetRenderTarget(renderTarget, Viewport(x, y, width, height, near, far)); in SetRenderTarget()
Dgfx_Camera.cpp1062 Camera::SetFar(f32 far) in SetFar() argument
1069 resource.SetFar(far); in SetFar()
/NW4C-2.0.3/include/nw/font/
Dfont_RectDrawerCommand.h171 wScale, near, far, units, cbSz ) \ argument
175 (wScale) != 0.0f ? -(wScale): (near) - (far) ), \
179 - ((near) - (far)) * static_cast<f32>(units) \
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp372 f32 far; in SetCameraAspectRatio() local
373 camera->GetPerspective(&fovy, NULL, &near, &far); in SetCameraAspectRatio()
375 camera->SetPerspective(fovy, aspectRatio, near, far); in SetCameraAspectRatio()