| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Viewport.h | 61 float far ) in Viewport() argument 64 m_DepthFar(far) {} in Viewport() 74 float far ) in Viewport() argument 77 m_DepthFar(far) {} in Viewport() 87 float far) in Viewport() argument 89 m_DepthFar(far) in Viewport() 116 void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument 119 m_DepthFar = far; in SetDepthRange()
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| D | gfx_GraphicsDevice.h | 146 static void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument 149 s_DepthRangeFar = nw::ut::Clamp(far, 0.0f, 1.0f); in SetDepthRange()
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| D | gfx_Camera.h | 751 void SetFar(f32 far);
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| /NW4C-2.0.3/tools/Viewer/ |
| D | Viewer.ini | 148 # カメラfarクリップ設定 149 /g3d/camera/far = 10000.0 213 # near クリップ設定 (near < far) 216 # far クリップ設定 (near < far) 217 /g2d/ortho/far = 1000 225 # near クリップ設定 (正の値で指定, near < far) 228 # farクリップ設定 (正の値で指定, near < far) 229 /g2d/perspective/far = 10000.0
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_PerspectiveProjectionUpdater.cpp | 102 float far = this->m_Resource.GetFar(); in Update() local 103 NW_ASSERT(near != far); in Update() 110 far, in Update()
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| D | gfx_OrthoProjectionUpdater.cpp | 108 float far = m_Resource.GetFar(); in Update() local 109 NW_ASSERT(near != far); in Update() 118 far, in Update()
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| D | gfx_FrustumProjectionUpdater.cpp | 104 float far = m_Resource.GetFar(); in Update() local 113 far, in Update()
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| D | gfx_MaterialState.cpp | 413 f32 far = camera->GetFar(); in ActivateTextureCoordinators() local 421 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators() 430 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators() 439 f32 scaleFactor = -1.0f / (far - near); in ActivateTextureCoordinators()
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| D | gfx_Fog.cpp | 265 f32 far = resProjectionUpdater.GetFar(); in Update() local 273 !ut::FloatEqualsWeak(m_Far, far) || in Update() 281 m_Far = far; in Update()
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| D | gfx_RenderContext.cpp | 189 const float far = 1.0f; in SetRenderTarget() local 190 this->SetRenderTarget(renderTarget, Viewport(x, y, width, height, near, far)); in SetRenderTarget()
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| D | gfx_Camera.cpp | 1062 Camera::SetFar(f32 far) in SetFar() argument 1069 resource.SetFar(far); in SetFar()
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| /NW4C-2.0.3/include/nw/font/ |
| D | font_RectDrawerCommand.h | 171 wScale, near, far, units, cbSz ) \ argument 175 (wScale) != 0.0f ? -(wScale): (near) - (far) ), \ 179 - ((near) - (far)) * static_cast<f32>(units) \
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 372 f32 far; in SetCameraAspectRatio() local 373 camera->GetPerspective(&fovy, NULL, &near, &far); in SetCameraAspectRatio() 375 camera->SetPerspective(fovy, aspectRatio, near, far); in SetCameraAspectRatio()
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