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Searched refs:fadeFrames (Results 1 – 15 of 15) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_WaveSoundHandle.h147 void Stop( int fadeFrames ) in Stop() argument
149 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
180 void Pause( bool flag, int fadeFrames ) in Pause() argument
182 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
Dsnd_SoundHandle.h146 void Stop( int fadeFrames ) in Stop() argument
148 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
179 void Pause( bool flag, int fadeFrames ) in Pause() argument
181 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
Dsnd_StreamSoundHandle.h144 void Stop( int fadeFrames ) in Stop() argument
146 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
177 void Pause( bool flag, int fadeFrames ) in Pause() argument
179 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
Dsnd_SequenceSoundHandle.h142 void Stop( int fadeFrames ) in Stop() argument
144 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
175 void Pause( bool flag, int fadeFrames ) in Pause() argument
177 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
Dsnd_ExternalSoundPlayer.h50 void StopAllSound( int fadeFrames );
51 void PauseAllSound( bool flag, int fadeFrames );
Dsnd_SoundActor.h206 void StopAllSound( int fadeFrames );
225 void PauseAllSound( bool flag, int fadeFrames );
Dsnd_SoundPlayer.h141 void StopAllSound( int fadeFrames );
161 void PauseAllSound( bool flag, int fadeFrames );
Dsnd_BasicSound.h270 void Stop( int fadeFrames );
271 void Pause( bool flag, int fadeFrames );
Dsnd_DriverCommand.h233 int fadeFrames; member
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp72 void ExternalSoundPlayer::StopAllSound( int fadeFrames ) in StopAllSound() argument
79 curItr->Stop( fadeFrames ); in StopAllSound()
93 void ExternalSoundPlayer::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound() argument
100 curItr->Pause( flag, fadeFrames ); in PauseAllSound()
Dsnd_SoundActor.cpp102 void SoundActor::StopAllSound( int fadeFrames ) in StopAllSound() argument
106 m_ActorPlayer[ i ].StopAllSound( fadeFrames ); in StopAllSound()
120 void SoundActor::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound() argument
124 m_ActorPlayer[ i ].PauseAllSound( flag, fadeFrames ); in PauseAllSound()
Dsnd_SoundPlayer.cpp101 void SoundPlayer::StopAllSound( int fadeFrames ) in StopAllSound() argument
108 curItr->Stop( fadeFrames ); in StopAllSound()
122 void SoundPlayer::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound() argument
129 curItr->Pause( flag, fadeFrames ); in PauseAllSound()
Dsnd_BasicSound.cpp244 void BasicSound::Stop( int fadeFrames ) in Stop() argument
246 if ( ( fadeFrames == 0 ) || in Stop()
255 int frames = static_cast<int>( fadeFrames * m_FadeVolume.GetValue() ); in Stop()
274 void BasicSound::Pause( bool flag, int fadeFrames ) in Pause() argument
284 frames = static_cast<int>( fadeFrames * m_PauseFadeVolume.GetValue() ); in Pause()
307 frames = static_cast<int>( fadeFrames * ( 1.0f - m_PauseFadeVolume.GetValue() ) ); in Pause()
Dsnd_SequenceSound.cpp382 void SequenceSound::SetTrackSilence( u32 trackBitFlag, bool silenceFlag, int fadeFrames ) in SetTrackSilence() argument
391 command->fadeFrames = fadeFrames; in SetTrackSilence()
Dsnd_DriverCommand.cpp243 c->fadeFrames in ProcessCommandList()