| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_WaveSoundHandle.h | 147 void Stop( int fadeFrames ) in Stop() argument 149 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop() 180 void Pause( bool flag, int fadeFrames ) in Pause() argument 182 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
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| D | snd_SoundHandle.h | 146 void Stop( int fadeFrames ) in Stop() argument 148 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop() 179 void Pause( bool flag, int fadeFrames ) in Pause() argument 181 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
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| D | snd_StreamSoundHandle.h | 144 void Stop( int fadeFrames ) in Stop() argument 146 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop() 177 void Pause( bool flag, int fadeFrames ) in Pause() argument 179 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
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| D | snd_SequenceSoundHandle.h | 142 void Stop( int fadeFrames ) in Stop() argument 144 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop() 175 void Pause( bool flag, int fadeFrames ) in Pause() argument 177 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
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| D | snd_ExternalSoundPlayer.h | 50 void StopAllSound( int fadeFrames ); 51 void PauseAllSound( bool flag, int fadeFrames );
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| D | snd_SoundActor.h | 206 void StopAllSound( int fadeFrames ); 225 void PauseAllSound( bool flag, int fadeFrames );
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| D | snd_SoundPlayer.h | 141 void StopAllSound( int fadeFrames ); 161 void PauseAllSound( bool flag, int fadeFrames );
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| D | snd_BasicSound.h | 270 void Stop( int fadeFrames ); 271 void Pause( bool flag, int fadeFrames );
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| D | snd_DriverCommand.h | 233 int fadeFrames; member
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_ExternalSoundPlayer.cpp | 72 void ExternalSoundPlayer::StopAllSound( int fadeFrames ) in StopAllSound() argument 79 curItr->Stop( fadeFrames ); in StopAllSound() 93 void ExternalSoundPlayer::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound() argument 100 curItr->Pause( flag, fadeFrames ); in PauseAllSound()
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| D | snd_SoundActor.cpp | 102 void SoundActor::StopAllSound( int fadeFrames ) in StopAllSound() argument 106 m_ActorPlayer[ i ].StopAllSound( fadeFrames ); in StopAllSound() 120 void SoundActor::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound() argument 124 m_ActorPlayer[ i ].PauseAllSound( flag, fadeFrames ); in PauseAllSound()
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| D | snd_SoundPlayer.cpp | 101 void SoundPlayer::StopAllSound( int fadeFrames ) in StopAllSound() argument 108 curItr->Stop( fadeFrames ); in StopAllSound() 122 void SoundPlayer::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound() argument 129 curItr->Pause( flag, fadeFrames ); in PauseAllSound()
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| D | snd_BasicSound.cpp | 244 void BasicSound::Stop( int fadeFrames ) in Stop() argument 246 if ( ( fadeFrames == 0 ) || in Stop() 255 int frames = static_cast<int>( fadeFrames * m_FadeVolume.GetValue() ); in Stop() 274 void BasicSound::Pause( bool flag, int fadeFrames ) in Pause() argument 284 frames = static_cast<int>( fadeFrames * m_PauseFadeVolume.GetValue() ); in Pause() 307 frames = static_cast<int>( fadeFrames * ( 1.0f - m_PauseFadeVolume.GetValue() ) ); in Pause()
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| D | snd_SequenceSound.cpp | 382 void SequenceSound::SetTrackSilence( u32 trackBitFlag, bool silenceFlag, int fadeFrames ) in SetTrackSilence() argument 391 command->fadeFrames = fadeFrames; in SetTrackSilence()
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| D | snd_DriverCommand.cpp | 243 c->fadeFrames in ProcessCommandList()
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