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Searched refs:face (Results 1 – 14 of 14) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResTexture.h623 ResPixelBasedImage GetImage( CubeFace face ) in GetImage() argument
625 NW_ASSERT( 0 <= face && face < MAX_CUBE_FACE ); in GetImage()
627 return ResPixelBasedImage( ref().toImagesTables[ face ].to_ptr() ); in GetImage()
637 const ResPixelBasedImage GetImage( CubeFace face ) const in GetImage() argument
639 NW_ASSERT( 0 <= face && face < MAX_CUBE_FACE ); in GetImage()
641 return ResPixelBasedImage( ref().toImagesTables[ face ].to_ptr() ); in GetImage()
651 …u32 GetLocationAddress( CubeFace face ) const { return this->GetImage( face ).GetLocationAddress()… in GetLocationAddress() argument
663 …void SetLocationAddress( CubeFace face, u32 address) { this->GetImage( face ).SetLocationAddress( … in SetLocationAddress() argument
664 …void SetLocationAddress( CubeFace face, const void* address) { this->GetImage( face ).SetLocationA… in SetLocationAddress() argument
759 DynamicBuilder& LocationAddress(CubeFace face, u32 locationAddress) in LocationAddress() argument
[all …]
Dgfx_ResGraphicsFile.h1146 for ( int face = 0; face < nw::gfx::ResCubeTexture::MAX_CUBE_FACE; ++face ) in operator() local
1148 …::ResPixelBasedImage resImage = resCubeTexture.GetImage( nw::gfx::ResCubeTexture::CubeFace(face) ); in operator()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp751 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in VerifyCubeTextureAddress_() local
753 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in VerifyCubeTextureAddress_()
757 if (face == ResCubeTexture::CUBE_FACE_POSITIVE_X) in VerifyCubeTextureAddress_()
829 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in SetupTextureMapperCommand() local
831 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in SetupTextureMapperCommand()
834 if (face == 0) in SetupTextureMapperCommand()
840 command[7 + face] |= (nngxGetPhysicalAddr( addr ) >> 3) & CUBE_ADDRESS_MASK; in SetupTextureMapperCommand()
Dgfx_ResTexture.cpp321 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in ResCubeTexture_Setup() local
323 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Setup()
447 for ( int face = 0; face < ResCubeTexture::MAX_CUBE_FACE; ++face ) in ResCubeTexture_Cleanup() local
449 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Cleanup()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_OffScreenBuffer.cpp71 ResCubeTexture::CubeFace face = ResCubeTexture::CUBE_FACE_POSITIVE_X; in OffScreenBuffer() local
72 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CommandUtil.h291 GetCubeTextureAddress(u32 texId, int face) in GetCubeTextureAddress() argument
299 return reinterpret_cast<void*>(addr[face]); in GetCubeTextureAddress()
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetRenderPriority.mel298 select -add $sg; // shape object & face
886 select -add $node; // shape object & face
DNW4C_SetMaterialAttr.mel536 select -add $node; // shape or face
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_mtl.ms.inc276 -- face
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2011/Scripts/Startup/
DNW4C_mtl.ms.inc276 -- face
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_mtl.ms.inc276 -- face
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2011/Scripts/Startup/
DNW4C_mtl.ms.inc276 -- face
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_mtl.ms.inc276 -- face
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_mtl.ms.inc276 -- face