Searched refs:expansion (Results 1 – 1 of 1) sorted by relevance
421 f32 expansion = 0.0f; in MoveCamera3D() local460 expansion -= trans; in MoveCamera3D()557 if (expansion != 0.0f) in MoveCamera3D()582 expansion = -expansion; in MoveCamera3D()588 …translate += expansion * direction * VEC3Len(resViewUpdater.GetTargetPosition() - translate) * mCa… in MoveCamera3D()