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Searched refs:executingMemoryFill (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResTexture.h416 bool executingMemoryFill; //!< 確保したピクセル領域をゼロでクリアするかどうかを表します。 member
427 executingMemoryFill(false), in Description()
515 DynamicBuilder& ExecutingMemoryFill(bool executingMemoryFill) in ExecutingMemoryFill() argument
517 m_Description.executingMemoryFill = executingMemoryFill; in ExecutingMemoryFill()
674 bool executingMemoryFill; //!< 確保したピクセル領域をゼロでクリアするかどうかを表します。 member
683 executingMemoryFill(false), in Description()
774 DynamicBuilder& ExecutingMemoryFill(bool executingMemoryFill) in ExecutingMemoryFill() argument
776 m_Description.executingMemoryFill = executingMemoryFill; in ExecutingMemoryFill()
864 bool executingMemoryFill; //!< 確保したピクセル領域をゼロでクリアするかどうかを表します。 member
876 executingMemoryFill(false), in Description()
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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp684 if (m_Description.executingMemoryFill) in Create()
799 if (m_Description.executingMemoryFill) in Create()
909 if (m_Description.executingMemoryFill) in Create()