Searched refs:evaluator1 (Results 1 – 2 of 2) sorted by relevance
298 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local301 if (evaluator1 == NULL) in InitializeSkeletalAnim()306 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()307 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()311 float frameSize1 = evaluator1->AnimFrameController().GetEndFrame(); in InitializeSkeletalAnim()312 evaluator1->SetStepFrame(frameSize1 / frameSize0); in InitializeSkeletalAnim()322 blender->AddAnimObject(evaluator1); in InitializeSkeletalAnim()368 nw::gfx::AnimEvaluator* evaluator1 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim() local371 if (evaluator1 == NULL) in InitializeMaterialAnim()376 evaluator1->Bind(animGroup); in InitializeMaterialAnim()[all …]
247 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local250 if (evaluator1 == NULL) in InitializeSkeletalAnim()256 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()257 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()262 model->SetSkeletalAnimObject(evaluator1, 1); in InitializeSkeletalAnim()