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Searched refs:evaluator1 (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp298 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local
301 if (evaluator1 == NULL) in InitializeSkeletalAnim()
306 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()
307 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
311 float frameSize1 = evaluator1->AnimFrameController().GetEndFrame(); in InitializeSkeletalAnim()
312 evaluator1->SetStepFrame(frameSize1 / frameSize0); in InitializeSkeletalAnim()
322 blender->AddAnimObject(evaluator1); in InitializeSkeletalAnim()
368 nw::gfx::AnimEvaluator* evaluator1 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim() local
371 if (evaluator1 == NULL) in InitializeMaterialAnim()
376 evaluator1->Bind(animGroup); in InitializeMaterialAnim()
[all …]
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp247 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local
250 if (evaluator1 == NULL) in InitializeSkeletalAnim()
256 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()
257 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
262 model->SetSkeletalAnimObject(evaluator1, 1); in InitializeSkeletalAnim()