Searched refs:entryMode (Results 1 – 2 of 2) sorted by relevance
274 void Sm2DPrimPC::Render( GLenum entryMode, f32 posX, f32 posY ) in Render() argument292 RenderSub( entryMode ); in Render()315 RenderSub( entryMode ); in Render()324 void Sm2DPrimPC::RenderSub( GLenum entryMode ) in RenderSub() argument336 glDrawArrays( entryMode, 0, m_VertexCnt ); in RenderSub()383 GLenum entryMode, in Begin() argument395 m_EntryMode = entryMode; in Begin()
106 void Render( GLenum entryMode, f32 posX = 0.f, f32 posY = 0.f );115 void RenderSub( GLenum entryMode );150 GLenum entryMode, // �G���g�����[�h