Searched refs:endUniform (Results 1 – 1 of 1) sorted by relevance
757 s32 endUniform = m_ShaderProgram->GetActiveDescription().GetVertexLightEndUniform(); in ActivateVertexLight() local767 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_AMBIENT, in ActivateVertexLight()771 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_DIFFUSE, in ActivateVertexLight()783 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_POSITION, in ActivateVertexLight()793 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_POSITION, in ActivateVertexLight()798 … endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_DISTANCE_ATTENUATION, in ActivateVertexLight()828 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_SPOT_DIRECTION, in ActivateVertexLight()832 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_SPOT_FACTOR, in ActivateVertexLight()838 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_SPOT_DIRECTION, in ActivateVertexLight()