Searched refs:endShadowCommandMemory (Results 1 – 2 of 2) sorted by relevance
808 void* endShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndShadowRenderCommand)); in InitializeScenes() local809 NW_NULL_ASSERT(endShadowCommandMemory); in InitializeScenes()810 …s_EndShadowRenderCommand = new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, … in InitializeScenes()
874 void* endShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndShadowRenderCommand)); in InitializeScenes() local875 NW_NULL_ASSERT(endShadowCommandMemory); in InitializeScenes()876 …s_EndShadowRenderCommand = new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, … in InitializeScenes()