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Searched refs:endAddress (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/libraries/ut/
Dut_FrameHeap.cpp47 void* endAddress; in Create() local
51 endAddress = RoundDown( AddOffsetToPtr( startAddress, size ), MIN_ALIGNMENT ); in Create()
55 if ( ComparePtr( startAddress, endAddress ) > 0 in Create()
56 || GetOffsetFromPtr( startAddress, endAddress ) < sizeof(FrameHeap) ) in Create()
68 endAddress, // heapEnd in Create()
159 void* endAddress = AddOffsetToPtr( newBlock, size ); in AllocFromHead() local
161 if ( GetIntPtr( endAddress ) > GetIntPtr( mTailAllocator ) ) in AllocFromHead()
168 (u32)GetOffsetFromPtr( mHeadAllocator, endAddress ) in AllocFromHead()
171 mHeadAllocator = endAddress; in AllocFromHead()
250 void* endAddress = AddOffsetToPtr( memBlock, newSize ); in ResizeForMBlock() local
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/NW4C-2.0.3/sources/libraries/snd/
Dsnd_PlayerHeap.cpp72 void* endAddress = ut::AddOffsetToPtr( startAddress, size ); in Create() local
74 if ( startAddress > endAddress ) in Create()
80 m_pEndAddress = endAddress; in Create()
Dsnd_FrameHeap.cpp111 void* endAddress = static_cast<u8*>( startAddress ) + size; in Create() local
114 if ( startAddress > endAddress ) in Create()
119 size = static_cast<u32>( static_cast<u8*>( endAddress ) - static_cast<u8*>( startAddress ) ); in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h755 u32 endAddress; member
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp1035 …u32 endAddress = reinterpret_cast<u32>( this->GetImageData() ) + static_cast<u32>(this->GetImageDa… in CheckMemoryLocation() local