Searched refs:encoding (Results 1 – 5 of 5) sorted by relevance
221 if ( info.encoding == 2 ) // DSP ADPCM in InitializeSdkVoice()238 if ( info.encoding == 2 ) in InitializeSdkVoice()243 s_pVoice->SetSampleFormat( static_cast<nn::snd::SampleFormat>( info.encoding ) ); in InitializeSdkVoice()255 if ( info.encoding == 2 ) in InitializeSdkVoice()263 int offset = nn::snd::Bcwav::FrameToByte( info.encoding, info.loopStartFrame ); in InitializeSdkVoice()267 if ( info.encoding == 2 ) in InitializeSdkVoice()
246 if ( info.encoding == 2 ) // DSP ADPCM in InitializeSdkVoice()263 if ( info.encoding == 2 ) in InitializeSdkVoice()268 s_pVoice->SetSampleFormat( static_cast<nn::snd::SampleFormat>( info.encoding ) ); in InitializeSdkVoice()280 if ( info.encoding == 2 ) in InitializeSdkVoice()288 int offset = nn::snd::Bcwav::FrameToByte( info.encoding, info.loopStartFrame ); in InitializeSdkVoice()292 if ( info.encoding == 2 ) in InitializeSdkVoice()
112 u8 encoding; // EncodeMethod が入る member
122 const SampleFormat format = GetSampleFormat( m_pInfoBlockBody->encoding ); in ReadWaveInfo()
21 CsdrUpdater for CTR is a script for Base64 encoding the shader binary and swapping it with the bina…