Searched refs:enableSwapBuffer (Results 1 – 4 of 4) sorted by relevance
94 bool enableSwapBuffer in UpdateNode() argument131 particleSet->UpdateParticles(particleContext, enableSwapBuffer); in UpdateNode()
2991 bool enableSwapBuffer in UpdateParticles() argument3030 this->BeginUpdate(enableSwapBuffer); in UpdateParticles()3035 if (enableSwapBuffer) in UpdateParticles()3041 … enableSwapBuffer || !this->m_UsePrevTranslate || particleContext->GetPrevTranslateWork() != NULL, in UpdateParticles()3043 …if (!enableSwapBuffer && this->m_UsePrevTranslate && particleContext->GetPrevTranslateWork() != NU… in UpdateParticles()3211 if (!enableSwapBuffer && this->m_UsePrevTranslate) in UpdateParticles()3226 if (enableSwapBuffer) in UpdateParticles()3302 if (enableSwapBuffer) in UpdateParticles()3446 if (enableSwapBuffer) in UpdateParticles()
298 bool enableSwapBuffer = true);403 void BeginUpdate(bool enableSwapBuffer) in BeginUpdate() argument405 if (enableSwapBuffer) in BeginUpdate()
96 bool enableSwapBuffer = true);