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Searched refs:enableSwapBuffer (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSceneUpdater.cpp94 bool enableSwapBuffer in UpdateNode() argument
131 particleSet->UpdateParticles(particleContext, enableSwapBuffer); in UpdateNode()
Dgfx_ParticleSet.cpp2991 bool enableSwapBuffer in UpdateParticles() argument
3030 this->BeginUpdate(enableSwapBuffer); in UpdateParticles()
3035 if (enableSwapBuffer) in UpdateParticles()
3041enableSwapBuffer || !this->m_UsePrevTranslate || particleContext->GetPrevTranslateWork() != NULL, in UpdateParticles()
3043 …if (!enableSwapBuffer && this->m_UsePrevTranslate && particleContext->GetPrevTranslateWork() != NU… in UpdateParticles()
3211 if (!enableSwapBuffer && this->m_UsePrevTranslate) in UpdateParticles()
3226 if (enableSwapBuffer) in UpdateParticles()
3302 if (enableSwapBuffer) in UpdateParticles()
3446 if (enableSwapBuffer) in UpdateParticles()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleSet.h298 bool enableSwapBuffer = true);
403 void BeginUpdate(bool enableSwapBuffer) in BeginUpdate() argument
405 if (enableSwapBuffer) in BeginUpdate()
Dgfx_ParticleSceneUpdater.h96 bool enableSwapBuffer = true);