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Searched refs:emitter (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSceneUpdater.cpp81 ParticleEmitter* emitter = *i++; in SetStepFrame() local
82 NW_NULL_ASSERT(emitter); in SetStepFrame()
84 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
118 ParticleEmitter* emitter = *i++; in UpdateNode() local
119 NW_NULL_ASSERT(emitter); in UpdateNode()
121 emitter->UpdateParticleFrame(); in UpdateNode()
122 emitter->Emission(particleContext); in UpdateNode()
Dgfx_ParticleUtil.cpp92 ParticleEmitter* emitter = static_cast<ParticleEmitter*>(node); in SetupParticleObject() local
93 NW_NULL_ASSERT(emitter); in SetupParticleObject()
95 emitter->Srand(particleContext->GetRandom()); in SetupParticleObject()
158 ParticleEmitter* emitter = static_cast<ParticleEmitter*>(node); in ResolveParticleObject() local
159 NW_NULL_ASSERT(emitter); in ResolveParticleObject()
161 ResParticleEmitter resource = emitter->GetResParticleEmitter(); in ResolveParticleObject()
167 emitter->SetParticleSet(particleSet); in ResolveParticleObject()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h167 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetStepFrame() local
168 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
188 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetFrame() local
189 emitter->ParticleAnimFrameController().SetFrame(frame); in SetFrame()
240 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in Reset() local
241 emitter->Reset(); in Reset()
264 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetEmissionRatio() local
265 … nw::gfx::ResParticleEmitterParameter resParameter = emitter->GetResParticleEmitterParameterCopy(); in SetEmissionRatio()
312 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in IsDone() local
313 if (emitter->IsAlive()) in IsDone()
[all …]
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp469 nw::gfx::ParticleEmitter* emitter = s_PaticleHandle1M1E->GetParticleEmitter(0); in UpdateParticleNodeCombinationDemo() local
470 if (emitter) in UpdateParticleNodeCombinationDemo()
475emitter->WorldMatrix().SetupTranslate(nn::math::VEC3(nw::math::VEC3(10.0f * (i - 2), 0.f, 0.f))); in UpdateParticleNodeCombinationDemo()
478 emitter->UpdateParticleFrame(); in UpdateParticleNodeCombinationDemo()
479 emitter->Emission(s_ParticleContext); in UpdateParticleNodeCombinationDemo()
480 emitter->Reset(); in UpdateParticleNodeCombinationDemo()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp263 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in Allocate() local
264 top->RegisterParticleEmitter(emitter); in Allocate()
338 … nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in CreateMultiEmitterParticleHandle() local
339 top->RegisterParticleEmitter(emitter); in CreateMultiEmitterParticleHandle()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp183 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local
184 if (emitter != NULL) in SetStepFrame()
186 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp189 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local
190 if (emitter != NULL) in SetStepFrame()
192 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp191 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local
192 if (emitter != NULL) in SetStepFrame()
194 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp375 nw::gfx::ParticleEmitter* emitter = s_PaticleNode->GetParticleEmitter(i); in UpdateParticleMissileDemo() local
376 emitter->Transform().SetRotateXYZ( 0.0f, 0.0f, s_ShootAngle ); in UpdateParticleMissileDemo()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp400 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local
401 if (emitter != NULL) in SetStepFrame()
403 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()