Searched refs:emitter (Results 1 – 10 of 10) sorted by relevance
81 ParticleEmitter* emitter = *i++; in SetStepFrame() local82 NW_NULL_ASSERT(emitter); in SetStepFrame()84 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()118 ParticleEmitter* emitter = *i++; in UpdateNode() local119 NW_NULL_ASSERT(emitter); in UpdateNode()121 emitter->UpdateParticleFrame(); in UpdateNode()122 emitter->Emission(particleContext); in UpdateNode()
92 ParticleEmitter* emitter = static_cast<ParticleEmitter*>(node); in SetupParticleObject() local93 NW_NULL_ASSERT(emitter); in SetupParticleObject()95 emitter->Srand(particleContext->GetRandom()); in SetupParticleObject()158 ParticleEmitter* emitter = static_cast<ParticleEmitter*>(node); in ResolveParticleObject() local159 NW_NULL_ASSERT(emitter); in ResolveParticleObject()161 ResParticleEmitter resource = emitter->GetResParticleEmitter(); in ResolveParticleObject()167 emitter->SetParticleSet(particleSet); in ResolveParticleObject()
167 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetStepFrame() local168 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()188 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetFrame() local189 emitter->ParticleAnimFrameController().SetFrame(frame); in SetFrame()240 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in Reset() local241 emitter->Reset(); in Reset()264 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetEmissionRatio() local265 … nw::gfx::ResParticleEmitterParameter resParameter = emitter->GetResParticleEmitterParameterCopy(); in SetEmissionRatio()312 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in IsDone() local313 if (emitter->IsAlive()) in IsDone()[all …]
469 nw::gfx::ParticleEmitter* emitter = s_PaticleHandle1M1E->GetParticleEmitter(0); in UpdateParticleNodeCombinationDemo() local470 if (emitter) in UpdateParticleNodeCombinationDemo()475 … emitter->WorldMatrix().SetupTranslate(nn::math::VEC3(nw::math::VEC3(10.0f * (i - 2), 0.f, 0.f))); in UpdateParticleNodeCombinationDemo()478 emitter->UpdateParticleFrame(); in UpdateParticleNodeCombinationDemo()479 emitter->Emission(s_ParticleContext); in UpdateParticleNodeCombinationDemo()480 emitter->Reset(); in UpdateParticleNodeCombinationDemo()
263 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in Allocate() local264 top->RegisterParticleEmitter(emitter); in Allocate()338 … nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in CreateMultiEmitterParticleHandle() local339 top->RegisterParticleEmitter(emitter); in CreateMultiEmitterParticleHandle()
183 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local184 if (emitter != NULL) in SetStepFrame()186 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
189 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local190 if (emitter != NULL) in SetStepFrame()192 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
191 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local192 if (emitter != NULL) in SetStepFrame()194 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
375 nw::gfx::ParticleEmitter* emitter = s_PaticleNode->GetParticleEmitter(i); in UpdateParticleMissileDemo() local376 emitter->Transform().SetRotateXYZ( 0.0f, 0.0f, s_ShootAngle ); in UpdateParticleMissileDemo()
400 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local401 if (emitter != NULL) in SetStepFrame()403 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()