Searched refs:emissionU32 (Results 1 – 1 of 1) sorted by relevance
246 u32 emissionU32 = materialColor.GetEmissionU32(); in ActivateFragmentAmbientLight() local248 u8 r = (emissionU32 & MASK); in ActivateFragmentAmbientLight()249 u8 g = ((emissionU32 >> 8) & MASK); in ActivateFragmentAmbientLight()250 u8 b = ((emissionU32 >> 16) & MASK); in ActivateFragmentAmbientLight()