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Searched refs:element (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/include/nw/ut/
Dut_MoveArray.h397 bool push_back(const TElement& element);
401 bool assign(int size, const TElement& element);
417 bool erase_find(const TElement& element) in erase_find() argument
419 iterator removed = std::remove(begin(), end(), element); in erase_find()
493 void construct(TElement* element, const TElement& value) in construct() argument
495 new(static_cast<void*>(element)) TElement(value); in construct()
498 void construct(TElement* element) in construct() argument
500 new(static_cast<void*>(element)) TElement(); in construct()
503 void destroy(TElement* element) in destroy() argument
505 NW_UNUSED_VARIABLE(element); // プリミティブ型での警告を回避するため in destroy()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderQueue.h331 void operator() (reference element) in operator()
334 NW_UNUSED_VARIABLE(element); in operator()
336 if (element.IsCommand()) in operator()
340 reinterpret_cast<u32>(element.GetCommand())); in operator()
344 const ResMesh mesh = element.GetMesh(); in operator()
345 const ResModel model = element.GetModel()->GetResModel(); in operator()
347 element.GetModel()->GetMaterial(mesh.GetMaterialIndex())->GetOriginal(); in operator()
437 const ElementType& element, in EnqueueElement() argument
442 bool pushed = this->m_List.push_back(element); in EnqueueElement()
Dgfx_RenderElement.h294 BasicRenderElement(const BasicRenderElement& element) in BasicRenderElement() argument
295 : m_Key(element.m_Key), m_Mesh(element.m_Mesh), m_Model(element.m_Model) {} in BasicRenderElement()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp36 void operator()(nw::gfx::RenderElement& element) in operator ()()
38 if (element.IsCommand()) in operator ()()
40 nw::gfx::RenderCommand* command = element.GetCommand(); in operator ()()
46 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
47 nw::gfx::Model* model = element.GetModel(); in operator ()()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp331 void operator()(gfx::RenderElement& element) in operator ()()
333 if (element.IsCommand()) in operator ()()
335 gfx::RenderCommand* command = element.GetCommand(); in operator ()()
341 gfx::ResMesh mesh = element.GetMesh(); in operator ()()
342 gfx::Model* model = element.GetModel(); in operator ()()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp962 void operator()(nw::gfx::RenderElement& element) in operator ()()
964 if (element.IsCommand()) in operator ()()
966 nw::gfx::RenderCommand* command = element.GetCommand(); in operator ()()
972 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
973 nw::gfx::Model* model = element.GetModel(); in operator ()()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp1028 void operator()(nw::gfx::RenderElement& element) in operator ()()
1030 if (element.IsCommand()) in operator ()()
1032 nw::gfx::RenderCommand* command = element.GetCommand(); in operator ()()
1038 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
1039 nw::gfx::Model* model = element.GetModel(); in operator ()()