Searched refs:divisionX (Results 1 – 1 of 1) sorted by relevance
2630 const int divisionX = (int)texUpdater.GetDivisionX(); in ParticleTexturePatternUpdater() local2636 const int textureIndexMax = divisionX * divisionY - 1; in ParticleTexturePatternUpdater()2694 storagePtr[index].x = -0.5f + (halfDivisionX) - (value % divisionX); in ParticleTexturePatternUpdater()2695 storagePtr[index].y = 0.5f - (halfDivisionY) + (divisionY - (value / divisionX) - 1); in ParticleTexturePatternUpdater()