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/NW4C-2.0.3/demos/lyt/perspective/sources/
Dmain.cpp170 const f32 dist = height * 0.5f / nw::math::TanDeg(fovy * 0.5f); in SetupCamera() local
172 nw::math::VEC3 pos(0.f, 0.f, dist); in SetupCamera()
/NW4C-2.0.3/sources/shaders/font/
Dfont_RectDrawerShader.vsh109 add rTempPos.z, rTempPos.z, uStereoCamera.y // temp z += add dist