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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp594 … math::VEC4 directionAndLerp(direction.x, direction.y, direction.z, resLight.GetLerpFactor()); in ActivateHemiSphereLight() local
596 … internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_HSLSDIR_INDEX, 1, directionAndLerp); in ActivateHemiSphereLight()