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Searched refs:diff (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLight.h336 f32 diff = end - start; in SetDistanceAttenuation() local
339 if (math::FAbs(diff) < minimumDistance) in SetDistanceAttenuation()
341 diff = minimumDistance; in SetDistanceAttenuation()
344 ref().m_DistanceAttenuationScale = ut::Float20::Float32ToBits20(1.0f / diff); in SetDistanceAttenuation()
345 ref().m_DistanceAttenuationBias = ut::Float20::Float32ToBits20(-start / diff); in SetDistanceAttenuation()
/NW4C-2.0.3/include/nw/ut/
Dut_Inlines.h602 ValueT diff = Abs(lhs - rhs); in operator() local
604 diff <= (m_Tolerance * Abs(lhs)) && in operator()
605 diff <= (m_Tolerance * Abs(rhs)); in operator()
643 ValueT diff = Abs(lhs - rhs); in operator() local
645 diff <= (m_Tolerance * Abs(lhs)) || in operator()
646 diff <= (m_Tolerance * Abs(rhs)); in operator()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SortingMaterialIdGenerator.cpp166 int diff = (sortEndIndex - sortStartIndex); in Generate() local
168 if (diff >= 3) in Generate()
Dgfx_ParticleSet.cpp1501 f32 diff = maxValue - minValue; in InitializeParticles() local
1509 f32 value = minValue + this->m_ParticleRandom.Next((int)(diff + 1)); in InitializeParticles()