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Searched refs:deviceMemory (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleCollection.cpp538 u8* deviceMemory = NULL; in Create() local
541 deviceMemory = reinterpret_cast<u8*>(deviceAllocator->Alloc(deviceMemorySize, 32)); in Create()
542 if (deviceMemory == NULL) in Create()
551 if (deviceMemory != NULL) in Create()
553 deviceAllocator->Free(deviceMemory); in Create()
562 deviceMemory, in Create()
710 …hape::VertexAttribute* datas = shape->AddVertexStream(usage, GL_FLOAT, 1, capacity, &deviceMemory); in Create()
722 …hape::VertexAttribute* datas = shape->AddVertexStream(usage, GL_FLOAT, 3, capacity, &deviceMemory); in Create()
731 …hape::VertexAttribute* datas = shape->AddVertexStream(usage, GL_FLOAT, 2, capacity, &deviceMemory); in Create()
833 void* deviceMemory, in ParticleCollection() argument
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Dgfx_ParticleShape.cpp649 void* deviceMemory, in ParticleShape() argument
656 m_DeviceMemory(deviceMemory) in ParticleShape()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleCollection.h473 void* deviceMemory,
Dgfx_ParticleShape.h419 void* deviceMemory,