Searched refs:deviceMemory (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ParticleCollection.cpp | 538 u8* deviceMemory = NULL; in Create() local 541 deviceMemory = reinterpret_cast<u8*>(deviceAllocator->Alloc(deviceMemorySize, 32)); in Create() 542 if (deviceMemory == NULL) in Create() 551 if (deviceMemory != NULL) in Create() 553 deviceAllocator->Free(deviceMemory); in Create() 562 deviceMemory, in Create() 710 …hape::VertexAttribute* datas = shape->AddVertexStream(usage, GL_FLOAT, 1, capacity, &deviceMemory); in Create() 722 …hape::VertexAttribute* datas = shape->AddVertexStream(usage, GL_FLOAT, 3, capacity, &deviceMemory); in Create() 731 …hape::VertexAttribute* datas = shape->AddVertexStream(usage, GL_FLOAT, 2, capacity, &deviceMemory); in Create() 833 void* deviceMemory, in ParticleCollection() argument [all …]
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| D | gfx_ParticleShape.cpp | 649 void* deviceMemory, in ParticleShape() argument 656 m_DeviceMemory(deviceMemory) in ParticleShape()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ParticleCollection.h | 473 void* deviceMemory,
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| D | gfx_ParticleShape.h | 419 void* deviceMemory,
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