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Searched refs:detail_AttachSoundAsTempHandle (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_StreamSoundHandle.cpp39 detail_AttachSoundAsTempHandle( sound ); in StreamSoundHandle()
52 void StreamSoundHandle::detail_AttachSoundAsTempHandle( internal::StreamSound* pSound ) in detail_AttachSoundAsTempHandle() function in nw::snd::StreamSoundHandle
Dsnd_WaveSoundHandle.cpp40 detail_AttachSoundAsTempHandle( sound ); in WaveSoundHandle()
53 void WaveSoundHandle::detail_AttachSoundAsTempHandle( internal::WaveSound* sound ) in detail_AttachSoundAsTempHandle() function in nw::snd::WaveSoundHandle
Dsnd_SequenceSoundHandle.cpp50 detail_AttachSoundAsTempHandle( sound ); in SequenceSoundHandle()
63 void SequenceSoundHandle::detail_AttachSoundAsTempHandle( internal::SequenceSound* sound ) in detail_AttachSoundAsTempHandle() function in nw::snd::SequenceSoundHandle
Dsnd_SoundHandle.cpp54 detail_AttachSoundAsTempHandle( sound ); in detail_DuplicateHandle()
67 void SoundHandle::detail_AttachSoundAsTempHandle( internal::BasicSound* sound ) in detail_AttachSoundAsTempHandle() function in nw::snd::SoundHandle
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundPlayer.h473 handle.detail_AttachSoundAsTempHandle( &( *curItr ) ); in ForEachSound()
487 handle.detail_AttachSoundAsTempHandle( &( *curItr ) ); in ForEachSound()
506 handle.detail_AttachSoundAsTempHandle( &( *curItr ) ); in ForEachSoundPriorityOrder()
519 handle.detail_AttachSoundAsTempHandle( &( *curItr ) ); in ForEachSoundPriorityOrder()
Dsnd_ExternalSoundPlayer.h90 handle.detail_AttachSoundAsTempHandle( &( *curItr ) ); in ForEachSound()
104 handle.detail_AttachSoundAsTempHandle( &( *curItr ) ); in ForEachSound()
Dsnd_WaveSoundHandle.h636 void detail_AttachSoundAsTempHandle( internal::WaveSound* sound );
Dsnd_SoundHandle.h644 void detail_AttachSoundAsTempHandle( internal::BasicSound* sound );
Dsnd_StreamSoundHandle.h779 void detail_AttachSoundAsTempHandle( internal::StreamSound* pSound );
Dsnd_SequenceSoundHandle.h1054 void detail_AttachSoundAsTempHandle( internal::SequenceSound* sound );