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Searched refs:decayRatio (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DActor.cpp142 param.decayRatio = p.decayRatio; in SetupSound()
Dsnd_Sound3DCalculator.cpp77 actorParam.decayRatio, in CalcVolumeAndPriority()
248 f32 decayRatio, in CalcVolumeAndPriorityImpl() argument
267 volume = std::powf( decayRatio, ( actorDistance - maxVolumeDistance ) / unitDistance ); in CalcVolumeAndPriorityImpl()
270 … volume = 1.0f - ( actorDistance - maxVolumeDistance ) / unitDistance * ( 1.0f - decayRatio ); in CalcVolumeAndPriorityImpl()
Dsnd_Sound3DManager.cpp298 decayRatio( 0.5f ), in Sound3DParam()
Dsnd_SoundArchiveFileReader.cpp358 info->decayRatio = sound3dInfo->decayRatio; in ReadSound3DInfo()
Dsnd_HioSoundArchive.cpp192 info3d.decayRatio, info3d.decayCurve, info3d.dopplerFactor, in LoadHeader()
Dsnd_RomSoundArchive.cpp305 info3d.decayRatio, info3d.decayCurve, info3d.dopplerFactor, in LoadHeader()
/NW4C-2.0.3/include/nw/snd/
Dsnd_Sound3DManager.h86 f32 decayRatio; member
Dsnd_Sound3DCalculator.h194 f32 decayRatio,
Dsnd_SoundArchive.h185 f32 decayRatio; //!< 3D 減衰率です。 member
Dsnd_SoundArchiveFile.h338 ut::ResF32 decayRatio; // 減衰率 member