Searched refs:cz (Results 1 – 2 of 2) sorted by relevance
151 f32 sx, sy, sz, cx, cy, cz;154 SinCosFIdx(&sz, &cz, pCamRotate->z);159 right.x = sx * sy * sz + cy * cz;161 right.z = sx * cy * sz - sy * cz;163 up.x = sx * sy * cz - cy * sz;164 up.y = cx * cz;165 up.z = sx * cy * cz + sy * sz;
1189 f32 cz; in InitializeParticles() local1194 cz = 1.0f; in InitializeParticles()1199 cz = direction.y * divcx; in InitializeParticles()1203 f32 msxcz = -sx * cz; in InitializeParticles()1225 velocity.x * cz + in InitializeParticles()