Home
last modified time | relevance | path

Searched refs:cz (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/math/inline/
Dmath_Matrix34.ipp151 f32 sx, sy, sz, cx, cy, cz;
154 SinCosFIdx(&sz, &cz, pCamRotate->z);
159 right.x = sx * sy * sz + cy * cz;
161 right.z = sx * cy * sz - sy * cz;
163 up.x = sx * sy * cz - cy * sz;
164 up.y = cx * cz;
165 up.z = sx * cy * cz + sy * sz;
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp1189 f32 cz; in InitializeParticles() local
1194 cz = 1.0f; in InitializeParticles()
1199 cz = direction.y * divcx; in InitializeParticles()
1203 f32 msxcz = -sx * cz; in InitializeParticles()
1225 velocity.x * cz + in InitializeParticles()