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/NW4C-2.0.3/sources/libraries/snd/
Dsnd_StreamSoundPlayer.cpp807 int currentChannel = 0; // 0 ~ m_ChannelCount でインクリメント in LoadStreamData() local
808 while ( currentChannel < m_ChannelCount ) in LoadStreamData()
811 if ( currentChannel + loadChannelCount > m_ChannelCount ) in LoadStreamData()
813 loadChannelCount = m_ChannelCount - currentChannel; in LoadStreamData()
819 m_Channels[ currentChannel ].m_pBufferAddress, in LoadStreamData()
825 &m_Channels[currentChannel].m_WaveBuffer[bufferBlockIndex]; in LoadStreamData()
836 pBuffer->pAdpcmContext = &m_Channels[currentChannel].m_AdpcmContext[ in LoadStreamData()
842 pBuffer->pAdpcmContext = &m_Channels[currentChannel].m_AdpcmContext[ in LoadStreamData()
853 m_Channels[currentChannel].AppendWaveBuffer( pBuffer, lastBlockFlag ); in LoadStreamData()
860 ++currentChannel; in LoadStreamData()
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