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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AimTargetViewUpdater.cpp128 f32 st, ct; in Update() local
129 math::SinCosRad(&st, &ct, this->m_Resource.GetTwist()); in Update()
132 up.x = ct * u.x - st * r.x; in Update()
133 up.y = ct * u.y; in Update()
134 up.z = ct * u.z - st * r.z; in Update()
/NW4C-2.0.3/include/nw/math/inline/
Dmath_Matrix34.ipp94 f32 st, ct;
95 SinCosFIdx(&st, &ct, twist);
100 right.x = st * u.x + ct * r.x;
102 right.z = st * u.z + ct * r.z;
104 up.x = ct * u.x - st * r.x;
105 up.y = ct * u.y;
106 up.z = ct * u.z - st * r.z;
/NW4C-2.0.3/SampleData/Graphics/DccPlugin/Maya/ToyMobile/scenes/
DToy_Mobile.ma2290 connectAttr "camera1.t" "camera1_group.ct";
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetAnimRange.mel3912 scriptJob -p $wName -ct "delete" ("nw4cSetAnimRange_UpdateViewQueue " + $wName + " 0");