Searched refs:coordinatorsCount (Results 1 – 1 of 1) sorted by relevance
283 int coordinatorsCount = texCoordMaterial.GetActiveTextureCoordinatorsCount(); in ActivateTextureCoordinators() local293 if (unit < coordinatorsCount) in ActivateTextureCoordinators()309 for (int i = 0; i < coordinatorsCount; ++i) in ActivateTextureCoordinators()570 int coordinatorsCount = texCoordMaterial.GetActiveTextureCoordinatorsCount(); in ActivateParticleTextureCoordinators() local