| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_SequenceSound.cpp | 119 DriverCommandSeqInit* command = in Setup() local 121 command->id = DRIVER_COMMAND_SEQ_INIT; in Setup() 122 command->player = &m_SequenceSoundPlayerInstance; in Setup() 123 command->trackAllocator = trackAllocator; in Setup() 124 command->allocTracks = allocTracks; in Setup() 125 command->noteOnCallback = noteOnCallback; in Setup() 126 cmdmgr.PushCommand(command); in Setup() 133 DriverCommandSeqSetBankData* command = in SetBankData() local 135 command->id = DRIVER_COMMAND_SEQ_BANKDATA; in SetBankData() 136 command->player = &m_SequenceSoundPlayerInstance; in SetBankData() [all …]
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| D | snd_DriverCommand.cpp | 28 DriverCommand* command = commandList; in ProcessCommandList() local 30 while( command != NULL ) in ProcessCommandList() 32 switch( command->id ) in ProcessCommandList() 40 DriverCommandReply* c = reinterpret_cast<DriverCommandReply*>(command); in ProcessCommandList() 47 DriverCommandPlayerInit* c = reinterpret_cast<DriverCommandPlayerInit*>(command); in ProcessCommandList() 55 DriverCommandPlayer* c = reinterpret_cast<DriverCommandPlayer*>(command); in ProcessCommandList() 62 DriverCommandPlayer* c = reinterpret_cast<DriverCommandPlayer*>(command); in ProcessCommandList() 69 DriverCommandPlayer* c = reinterpret_cast<DriverCommandPlayer*>(command); in ProcessCommandList() 79 DriverCommandPlayer* c = reinterpret_cast<DriverCommandPlayer*>(command); in ProcessCommandList() 86 … DriverCommandPlayerPanParam* c = reinterpret_cast<DriverCommandPlayerPanParam*>(command); in ProcessCommandList() [all …]
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| D | snd_StreamSound.cpp | 115 DriverCommandStreamSoundInit* command = in Setup() local 117 command->id = DRIVER_COMMAND_STRM_INIT; in Setup() 118 command->player = &m_StreamSoundPlayerInstance; in Setup() 119 command->pBufferPool = pBufferPool; in Setup() 120 command->allocChannelCount = allocChannelCount; in Setup() 121 command->allocTrackFlag = allocTrackFlag; in Setup() 122 cmdmgr.PushCommand(command); in Setup() 141 DriverCommandStreamSoundSetup* command = in Prepare() local 143 command->id = DRIVER_COMMAND_STRM_SETUP; in Prepare() 144 command->player = &m_StreamSoundPlayerInstance; in Prepare() [all …]
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| D | snd_BasicSound.cpp | 119 DriverCommandPlayerInit* command = in Initialize() local 121 command->id = DRIVER_COMMAND_PLAYER_INIT; in Initialize() 122 command->player = basicPlayer; in Initialize() 123 command->availableFlagPtr = &m_PlayerAvailableFlag; in Initialize() 124 cmdmgr.PushCommand(command); in Initialize() 166 DriverCommandPlayer* command = in Finalize() local 168 command->id = DRIVER_COMMAND_PLAYER_STOP; in Finalize() 169 command->player = GetBasicSoundPlayerHandle(); in Finalize() 170 command->flag = m_FadeOutFlag; in Finalize() 171 cmdmgr.PushCommand(command); in Finalize() [all …]
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| D | snd_WaveSound.cpp | 112 DriverCommandWaveSoundSetup* command = in Prepare() local 114 command->id = DRIVER_COMMAND_WAVESND_SETUP; in Prepare() 115 command->player = &m_WaveSoundPlayerInstance; in Prepare() 116 command->wsdFile = wsdFile; in Prepare() 117 command->waveSoundOffset = startInfo.index; in Prepare() 118 command->startOffsetType = startInfo.startOffsetType; in Prepare() 119 command->offset = startInfo.startOffset; in Prepare() 120 command->callback = startInfo.callback; in Prepare() 121 command->callbackData = startInfo.callbackData; in Prepare() 122 cmdmgr.PushCommand(command); in Prepare() [all …]
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| D | snd_DriverCommandManager.cpp | 135 u32 DriverCommandManager::PushCommand( DriverCommand* command ) in PushCommand() argument 139 m_CommandListBegin = command; in PushCommand() 140 m_CommandListEnd = command; in PushCommand() 144 m_CommandListEnd->next = command; in PushCommand() 145 m_CommandListEnd = command; in PushCommand() 148 command->next = NULL; in PushCommand() 178 DriverCommand* command = AllocCommand<DriverCommand>(); in FlushCommand() local 179 command->id = DRIVER_COMMAND_DUMMY; in FlushCommand() 180 PushCommand(command); in FlushCommand() 212 DriverCommand* command = commandList; in FinalizeCommandList() local [all …]
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| D | snd_SoundSystem.cpp | 382 internal::DriverCommandEffect* command = in AppendEffect() local 384 command->id = internal::DRIVER_COMMAND_APPEND_EFFECT; in AppendEffect() 385 command->bus = bus; in AppendEffect() 386 command->effect = effect; in AppendEffect() 387 cmdmgr.PushCommand(command); in AppendEffect() 396 internal::DriverCommandEffect* command = in ClearEffect() local 398 command->id = internal::DRIVER_COMMAND_CLEAR_EFFECT; in ClearEffect() 399 command->bus = bus; in ClearEffect() 400 command->fadeTimes = fadeTimes; in ClearEffect() 401 cmdmgr.PushCommand(command); in ClearEffect() [all …]
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| D | snd_SoundDataManager.cpp | 75 internal::DriverCommandDisposeCallback* command = in Initialize() local 77 command->id = internal::DRIVER_COMMAND_REGIST_DISPOSE_CALLBACK; in Initialize() 78 command->callback = this; in Initialize() 79 cmdmgr.PushCommand(command); in Initialize() 88 internal::DriverCommandDisposeCallback* command = in Finalize() local 90 command->id = internal::DRIVER_COMMAND_UNREGIST_DISPOSE_CALLBACK; in Finalize() 91 command->callback = this; in Finalize() 92 cmdmgr.PushCommand(command); in Finalize() 291 internal::DriverCommandInvalidateData* command = 293 command->id = internal::DRIVER_COMMAND_INVALIDATE_DATA; [all …]
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| D | snd_HardwareManager.cpp | 65 DriverCommandAllVoicesSync* command = in SetOutputMode() local 67 command->id = DRIVER_COMMAND_ALLVOICES_SYNC; in SetOutputMode() 68 command->syncFlag = Voice::UPDATE_MIX; in SetOutputMode() 69 cmdmgr.PushCommand(command); in SetOutputMode() 105 DriverCommandAllVoicesSync* command = in SetMasterVolume() local 107 command->id = DRIVER_COMMAND_ALLVOICES_SYNC; in SetMasterVolume() 108 command->syncFlag = Voice::UPDATE_VE; in SetMasterVolume() 109 cmdmgr.PushCommand(command); in SetMasterVolume() 135 DriverCommandAllVoicesSync* command = in SetSrcType() local 137 command->id = DRIVER_COMMAND_ALLVOICES_SYNC; in SetSrcType() [all …]
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| D | snd_PlayerHeap.cpp | 138 internal::DriverCommandInvalidateData* command = in Clear() local 140 command->id = internal::DRIVER_COMMAND_INVALIDATE_DATA; in Clear() 141 command->mem = m_pStartAddress; in Clear() 142 …command->size = static_cast<unsigned long>( ut::GetOffsetFromPtr( m_pStartAddress, m_pAllocAddress… in Clear() 143 cmdmgr.PushCommand(command); in Clear()
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| D | snd_SoundHeap.cpp | 199 internal::DriverCommandInvalidateData* command = in DisposeCallbackFunc() local 201 command->id = internal::DRIVER_COMMAND_INVALIDATE_DATA; in DisposeCallbackFunc() 202 command->mem = mem; in DisposeCallbackFunc() 203 command->size = size; in DisposeCallbackFunc() 204 cmdmgr.PushCommand(command); in DisposeCallbackFunc()
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| D | snd_StreamSoundPlayer.cpp | 2215 DriverCommandStreamSoundLoadHeader* command = in LoadHeader() local 2217 command->id = DRIVER_COMMAND_STRM_LOADHEADER; in LoadHeader() 2218 command->player = m_PlayerHandle; in LoadHeader() 2220 if ( ! loader.ReadStreamInfo( &command->streamInfo ) ) in LoadHeader() 2225 command->dataBlockOffset = loader.GetDataBlockOffset(); in LoadHeader() 2226 command->trackCount = loader.GetTrackCount(); in LoadHeader() 2227 command->channelCount = loader.GetChannelCount(); in LoadHeader() 2230 NW_ASSERT( command->trackCount <= DriverCommandStreamSoundLoadHeader::TRACK_MAX ); in LoadHeader() 2231 for ( unsigned int i = 0; i < command->trackCount; i++ ) in LoadHeader() 2233 if ( ! loader.ReadStreamTrackInfo( &command->trackInfoArray[i], i ) ) in LoadHeader() [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ActivateCommand.cpp | 301 u32* command = reinterpret_cast<u32*>( bufferInfo.GetCurrentAddress() ); in SetupActivateVertexAttributeCommand_() local 304 command[0] = (inputRegNum - 1) | 0xa0000000; in SetupActivateVertexAttributeCommand_() 305 command[1] = internal::MakeCommandHeader(REG_VTX_SHADER_ATTR_NUM, 1, false, 0xb); in SetupActivateVertexAttributeCommand_() 307 command[2] = (inputRegNum - 1); in SetupActivateVertexAttributeCommand_() 308 command[3] = internal::MakeCommandHeader(REG_VTX_SHADER_ATTR_NUM_2, 1, false, 0x1); in SetupActivateVertexAttributeCommand_() 310 command[4] = 0; in SetupActivateVertexAttributeCommand_() 311 command[5] = internal::MakeCommandHeader(REG_VTX_MAP_0, 2, true, 0xF); in SetupActivateVertexAttributeCommand_() 312 command[6] = 0; in SetupActivateVertexAttributeCommand_() 313 command[7] = 0; in SetupActivateVertexAttributeCommand_() 315 command[8] = baseAddr >> 3; in SetupActivateVertexAttributeCommand_() [all …]
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| D | gfx_ParticleShape.cpp | 65 u32* command = reinterpret_cast<u32*>(shape->m_CommandCache[bufferSide]); in SetupParticleVertexAttributeCommand() local 72 command[0] = (vtxAttrNum - 1) | 0xa0000000; in SetupParticleVertexAttributeCommand() 73 command[1] = HEADER_VTX_SHADER_ATTR_NUM; in SetupParticleVertexAttributeCommand() 75 command[2] = (vtxAttrNum - 1); in SetupParticleVertexAttributeCommand() 76 command[3] = HEADER_VTX_SHADER_ATTR_NUM_2; in SetupParticleVertexAttributeCommand() 78 command[4] = 0; in SetupParticleVertexAttributeCommand() 79 command[5] = HEADER_VTX_MAP_0; in SetupParticleVertexAttributeCommand() 80 command[6] = 0; in SetupParticleVertexAttributeCommand() 81 command[7] = 0; in SetupParticleVertexAttributeCommand() 84 command[8] = baseAddr >> 3; in SetupParticleVertexAttributeCommand() [all …]
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| D | gfx_MeshRenderer.cpp | 291 u32* command = (u32*)internal::NWGetCurrentCmdBuffer(); in RenderParticleShape() local 294 command[commandIndex++] = 0x80000000 | VERTEX_SHADER_UNIFORM_POSOFFS_INDEX; in RenderParticleShape() 295 … command[commandIndex++] = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1 + 4, true, 0xF); in RenderParticleShape() 296 command[commandIndex++] = 0; in RenderParticleShape() 297 command[commandIndex++] = *(u32*)&resource.GetPositionOffset().z; in RenderParticleShape() 298 command[commandIndex++] = *(u32*)&resource.GetPositionOffset().y; in RenderParticleShape() 299 command[commandIndex++] = *(u32*)&resource.GetPositionOffset().x; in RenderParticleShape() 308 command[commandIndex++] = 0x80000000 | VERTEX_SHADER_UNIFORM_UNIVREG_INDEX; in RenderParticleShape() 309 command[commandIndex++] = HEADER_UNIFORM_FLOAT_INDEX; in RenderParticleShape() 320 (f32*)&command[commandIndex], in RenderParticleShape() [all …]
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResTextureMapper.h | 131 ::std::pair<u32, u32*> command = GetOwnerCommand(); in SetMinFilter() 145 NW_MIN_ASSERT(command.first, (CMD_INDEX + 1) * sizeof(u32)); in SetMinFilter() 146 NW_NULL_ASSERT(command.second); in SetMinFilter() 158 internal::SetCmdValue( &command.second[CMD_INDEX], value2, CMD_MASK2, CMD_SHIFT2 ); in SetMinFilter() 171 internal::SetCmdValue( &command.second[CMD_INDEX], value24, CMD_MASK24, CMD_SHIFT24 ); in SetMinFilter() 183 ::std::pair<u32, u32*> command = GetOwnerCommand(); in GetMagFilter() 187 NW_MIN_ASSERT(command.first, (CMD_INDEX + 1) * sizeof(u32)); in GetMagFilter() 188 NW_NULL_ASSERT(command.second); in GetMagFilter() 190 …return static_cast<MagFilter>(internal::GetCmdValue( command.second[CMD_INDEX], CMD_MASK, CMD_SHIF… in GetMagFilter() 199 ::std::pair<u32, u32*> command = GetOwnerCommand(); in SetMagFilter() [all …]
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | GrRenderer.cpp | 217 GrPrimitiveRenderer::MakeSceneBeginCommand(bit32* command) in MakeSceneBeginCommand() argument 219 command = nn::gr::CTR::MakeDisableAllCommand(command); in MakeSceneBeginCommand() 222 command = m_Viewport.MakeCommand(command); in MakeSceneBeginCommand() 225 command = m_Scissor.MakeCommand(command); in MakeSceneBeginCommand() 228 command = m_Shader.MakeFullCommand(command); in MakeSceneBeginCommand() 233 command = render_state.MakeCommand(command); in MakeSceneBeginCommand() 242 command = texture.MakeCommand(command); in MakeSceneBeginCommand() 252 command = combiner.MakeCommand(command); in MakeSceneBeginCommand() 255 command = nn::gr::Vertex::MakeDisableCommand(command); in MakeSceneBeginCommand() 257 return command; in MakeSceneBeginCommand() [all …]
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| D | GrRenderer.h | 81 bit32* MakeDisableCommand(bit32* command) in MakeDisableCommand() argument 83 return nn::gr::CTR::MakeDisableAllCommand(command); in MakeDisableCommand() 86 bit32* MakeSceneBeginCommand(bit32* command); 88 bit32* MakeDrawBoxCommand(bit32* command, const nn::math::MTX34& worldMatrix); 90 bit32* MakeSceneEndCommand(bit32* command) in MakeSceneEndCommand() argument 92 return MakeDisableCommand(command); in MakeSceneEndCommand()
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_DrawerGraphics.cpp | 128 const u32 command[] = in SetUpTexEnv() local 133 NW_FONT_RECTDRAWER_ADD_COMMAND( command, sizeof( command ) ); in SetUpTexEnv() 160 static u32 command[] NW_LYT_DRAWER_ALIGN_32 = in SetUpTexEnv() local 183 *reinterpret_cast< nw::ut::Color8* >( &command[ 4 ] ) = white; in SetUpTexEnv() 185 NW_FONT_RECTDRAWER_ADD_COMMAND( command, sizeof( command ) ); in SetUpTexEnv() 189 else if ( *reinterpret_cast< nw::ut::Color8* >( &command[ 4 ] ) != white ) in SetUpTexEnv() 193 *reinterpret_cast< nw::ut::Color8* >( &command[ 4 ] ) = white; in SetUpTexEnv() 197 command[ 4 ] ); in SetUpTexEnv() 208 static u32 command[] NW_LYT_DRAWER_ALIGN_32 = in SetUpTexEnv() local 266 *reinterpret_cast< nw::ut::Color8* >( &command[ 4 ] ) = black; in SetUpTexEnv() [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResTextureMapper.cpp | 110 u32* command = textureMapper.GetCommandCache(); in SetTextureMipmapCommand() local 118 internal::SetCmdValue( &command[CMD_INDEX], mipmapSize, CMD_MASK, CMD_SHIFT ); in SetTextureMipmapCommand() 695 u32* command = mapper.GetCommandCache(); in SetupTextureMapperCommand() local 699 command[0] &= ~FORMAT_MASK; // format in SetupTextureMapperCommand() 700 command[3] &= ~0x0FF00000; // コマンドヘッダ in SetupTextureMapperCommand() 701 command[4] &= ~(HEIGHT_MASK | WIDTH_MASK); // width, height in SetupTextureMapperCommand() 702 command[5] &= ~(FORMAT_ETC_MASK); // etc_format in SetupTextureMapperCommand() 703 command[6] &= ~(MIPMAP_SIZE_MASK); // mipmap in SetupTextureMapperCommand() 704 command[7] &= ~ADDRESS_MASK; // address in SetupTextureMapperCommand() 712 command[0] |= format & FORMAT_MASK; in SetupTextureMapperCommand() [all …]
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| D | gfx_ResMesh.cpp | 74 u32* command = &mesh.ref().m_IrScaleCommand[0]; in ResSeparateDataShape_SetupVertexIrScale() local 77 std::memset(command, 0, sizeof(mesh.ref().m_IrScaleCommand)); in ResSeparateDataShape_SetupVertexIrScale() 79 command[0] = VERTEX_SHADER_UNIFORM_IRSCALE_INDEX | 0x80000000; in ResSeparateDataShape_SetupVertexIrScale() 80 command[1] = internal::MakeCommandHeader(PICA_REG_VS_FLOAT_ADDR, 1, false, 0xF); in ResSeparateDataShape_SetupVertexIrScale() 81 command[3] = internal::MakeCommandHeader(PICA_REG_VS_FLOAT0, 2 * 4, false, 0xF); in ResSeparateDataShape_SetupVertexIrScale() 109 … if ( commandIndex >= 0 ) { command[ commandIndex ] = ut::Float32::Float32ToBits32(1.0f); } in ResSeparateDataShape_SetupVertexIrScale() 120 … if ( commandIndex >= 0 ) { command[ commandIndex ] = ut::Float32::Float32ToBits32(scale); } in ResSeparateDataShape_SetupVertexIrScale()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CommandUtil.h | 712 u32* command = (u32*)NWGetCurrentCmdBuffer(); in NWSetUniform4fv() local 718 command[0] = SHORT_HEADER[0]; in NWSetUniform4fv() 719 command[1] = SHORT_HEADER[1]; in NWSetUniform4fv() 720 NWCopyVec4Reverse(reinterpret_cast<f32*>(&command[2]), data); in NWSetUniform4fv() 729 command[0] = SHORT_HEADER2[0]; in NWSetUniform4fv() 730 command[1] = SHORT_HEADER2[1]; in NWSetUniform4fv() 731 NWCopyMtx24Reverse(reinterpret_cast<f32*>(&command[2]), data); in NWSetUniform4fv() 740 command[0] = LONG_HEADER[0]; in NWSetUniform4fv() 741 command[1] = LONG_HEADER[1]; in NWSetUniform4fv() 743 …reinterpret_cast<f32*>(&command[2]), data, LONG_VALUE_HEADER | ((MATRIX3x4 * REG_COUNT - 1) << SIZ… in NWSetUniform4fv() [all …]
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| /NW4C-2.0.3/sources/libraries/ut/ |
| D | ut_CmdCache.cpp | 447 const u32* command, in Add() argument 455 command, in Add() 488 const u32 *const command = reinterpret_cast<const u32*>(fromPtr); in DumpCommon() local 495 const u32 address = internal::GetBits(command[1], 0, 16); in DumpCommon() 496 dataCount = static_cast<int>(internal::GetBits(command[1], 20, 7)); in DumpCommon() 497 const bool seq = internal::TestBit(command[1], 31); in DumpCommon() 533 math::U32AsF32(command[0]), in DumpCommon() 534 math::U32AsF32(command[1])); in DumpCommon() 539 command[0], in DumpCommon() 540 command[1]); in DumpCommon()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsDrawing.cpp | 205 bit32* command; in BeginDrawingShape() local 206 …nngxGetCmdlistParameteri( NN_GX_CMDLIST_CURRENT_BUFADDR, reinterpret_cast<GLint*>( &command ) ); … in BeginDrawingShape() 208 bit32* commandStart = command; in BeginDrawingShape() 209 command = m_ShapeViewport.MakeCommand( command ); in BeginDrawingShape() 211 nngxMoveCommandbufferPointer( ( command - commandStart ) * sizeof(u32) ); in BeginDrawingShape() 230 bit32* command; in EndDrawingShape() local 231 …nngxGetCmdlistParameteri( NN_GX_CMDLIST_CURRENT_BUFADDR, reinterpret_cast<GLint*>( &command ) ); … in EndDrawingShape() 233 bit32* commandStart = command; in EndDrawingShape() 234 command = nn::gr::CTR::Vertex::MakeDisableCommand( command ); in EndDrawingShape() 235 command = m_ShapeVertex.MakeEnableAttrCommand( command ); in EndDrawingShape() [all …]
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_DriverCommandManager.h | 42 u32 PushCommand( DriverCommand* command ); 59 void FinalizeCommandList( DriverCommand* command ); 94 Command* command = reinterpret_cast<Command*>( AllocMemory( commandAreaCount ) ); in AllocCommand() local 95 command->memory_next = m_CommandMemoryAreaBegin; in AllocCommand() 97 return command; in AllocCommand()
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