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Searched refs:colorFormat (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FrameBuffer.cpp163 u32 colorFormat = 0; in ActivateBuffer() local
175 switch ( description.colorFormat ) in ActivateBuffer()
177 case GL_RGBA8_OES: colorFormat = (0 << 16) | 0x2; break; in ActivateBuffer()
178 case GL_GAS_DMP: colorFormat = (0 << 16) | 0x2; break; in ActivateBuffer()
179 case GL_RGB5_A1: colorFormat = (2 << 16); break; in ActivateBuffer()
180 case GL_RGB565: colorFormat = (3 << 16); break; in ActivateBuffer()
181 case GL_RGBA4: colorFormat = (4 << 16); break; in ActivateBuffer()
196 colorFormat, in ActivateBuffer()
234 colorFormat, in ActivateBuffer()
270 switch ( description.colorFormat ) in ClearBuffer()
Dgfx_OnScreenBuffer.cpp55 m_Description.colorFormat, in OnScreenBuffer()
91 m_BackBufferObject.SetColorFormat( m_Description.colorFormat ); in OnScreenBuffer()
Dgfx_IRenderTarget.cpp82 description.colorFormat = formatTable[texture.GetFormatHW()]; in CreateOffScreenBuffer()
83 NW_ASSERT(description.colorFormat != RENDER_COLOR_FORMAT_NONE); in CreateOffScreenBuffer()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_FrameBuffer.h40 u32 colorFormat; //!< カラーバッファのフォーマットです。 member
129 u32 GetColorFormat() const { return m_Description.colorFormat; } in GetColorFormat()
136 void SetColorFormat(u32 colorFormat) { m_Description.colorFormat = colorFormat; } in SetColorFormat() argument
Dgfx_IRenderTarget.h110 RenderColorFormat colorFormat; //!< 描画対象のカラーフォーマットです。 member
122 colorFormat(RENDER_COLOR_FORMAT_RGBA8), in Description()
168 m_Description.colorFormat = format; in ColorFormat()