Searched refs:colorFormat (Results 1 – 5 of 5) sorted by relevance
163 u32 colorFormat = 0; in ActivateBuffer() local175 switch ( description.colorFormat ) in ActivateBuffer()177 case GL_RGBA8_OES: colorFormat = (0 << 16) | 0x2; break; in ActivateBuffer()178 case GL_GAS_DMP: colorFormat = (0 << 16) | 0x2; break; in ActivateBuffer()179 case GL_RGB5_A1: colorFormat = (2 << 16); break; in ActivateBuffer()180 case GL_RGB565: colorFormat = (3 << 16); break; in ActivateBuffer()181 case GL_RGBA4: colorFormat = (4 << 16); break; in ActivateBuffer()196 colorFormat, in ActivateBuffer()234 colorFormat, in ActivateBuffer()270 switch ( description.colorFormat ) in ClearBuffer()
55 m_Description.colorFormat, in OnScreenBuffer()91 m_BackBufferObject.SetColorFormat( m_Description.colorFormat ); in OnScreenBuffer()
82 description.colorFormat = formatTable[texture.GetFormatHW()]; in CreateOffScreenBuffer()83 NW_ASSERT(description.colorFormat != RENDER_COLOR_FORMAT_NONE); in CreateOffScreenBuffer()
40 u32 colorFormat; //!< カラーバッファのフォーマットです。 member129 u32 GetColorFormat() const { return m_Description.colorFormat; } in GetColorFormat()136 void SetColorFormat(u32 colorFormat) { m_Description.colorFormat = colorFormat; } in SetColorFormat() argument
110 RenderColorFormat colorFormat; //!< 描画対象のカラーフォーマットです。 member122 colorFormat(RENDER_COLOR_FORMAT_RGBA8), in Description()168 m_Description.colorFormat = format; in ColorFormat()