Searched refs:clock (Results 1 – 1 of 1) sorted by relevance
537 u32 clock = 0; in GetShaderOutputRegisterMap() local588 if (c == 2) { clock |= 1 << 0; } in GetShaderOutputRegisterMap()594 clock |= 1 << 24; in GetShaderOutputRegisterMap()600 clock |= 1 << 1; in GetShaderOutputRegisterMap()607 clock |= 1 << 8; in GetShaderOutputRegisterMap()614 clock |= 3 << 16; in GetShaderOutputRegisterMap()621 clock |= 1 << 9; in GetShaderOutputRegisterMap()628 clock |= 1 << 10; in GetShaderOutputRegisterMap()634 clock |= 1 << 24; in GetShaderOutputRegisterMap()