| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_FrameBuffer.cpp | 250 const ut::FloatColor& clearColor, in ClearBuffer() argument 275 clearColorHW = ColorToRGBA8( clearColor ); in ClearBuffer() 282 clearColorHW = ColorToRGBA8( clearColor ); in ClearBuffer() 288 clearColorHW = ColorToRGB5A1( clearColor ); in ClearBuffer() 295 clearColorHW = ColorToRGB565( clearColor ); in ClearBuffer() 302 clearColorHW = ColorToRGBA4( clearColor ); in ClearBuffer()
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| D | gfx_GlImplement.cpp | 46 u32 colorAddr, u32 colorSize, u32 clearColor, u32 colorWidth, in nwgfxClear() argument 51 reinterpret_cast<GLvoid*>(colorAddr), colorSize, clearColor, colorWidth, in nwgfxClear()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_FrameBuffer.h | 230 …void ClearBuffer( u32 mask, const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 … 231 void ClearBuffer( const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 ) const 233 this->ClearBuffer( CLEAR_MASK_ALL, clearColor, clearDepth, clearStencil );
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| D | gfx_GlImplement.h | 64 u32 colorAddr, u32 colorSize, u32 clearColor, u32 colorWidth,
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| /NW4C-2.0.3/demos/lyt/simple/sources/ |
| D | main.cpp | 308 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 316 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 331 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/texVram/sources/ |
| D | main.cpp | 270 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 278 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 293 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/extUserData/sources/ |
| D | main.cpp | 282 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 290 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 305 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/locationAdjust/sources/ |
| D | main.cpp | 244 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 262 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 279 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/archiveFont/sources/ |
| D | main.cpp | 250 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 258 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 273 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/multiArc/sources/ |
| D | main.cpp | 236 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 245 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 263 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/perspective/sources/ |
| D | main.cpp | 294 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 310 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 335 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/group/sources/ |
| D | main.cpp | 229 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 273 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 288 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/simple2/sources/ |
| D | main.cpp | 278 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 286 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 301 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/font/ResFont/sources/ |
| D | main.cpp | 474 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 483 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 492 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/bounding/sources/ |
| D | main.cpp | 302 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 312 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 363 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | Graphics.h | 60 void ClearBuffer( nw::ut::FloatColor clearColor );
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| D | SmRenderSystem.h | 112 void ClearBuffer( nw::ut::FloatColor clearColor );
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| /NW4C-2.0.3/demos/font/ArchiveFont/sources/ |
| D | main.cpp | 560 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 569 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 584 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/animShare/sources/ |
| D | main.cpp | 470 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 480 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 513 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/tagGroupBind/sources/ |
| D | main.cpp | 441 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain() local 451 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 503 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmRenderSystem.cpp | 306 SmRenderSystem::ClearBuffer( nw::ut::FloatColor clearColor ) in ClearBuffer() argument 310 clearColor, in ClearBuffer()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 369 void ClearBuffer(ut::FloatColor clearColor);
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 655 RenderSystem::ClearBuffer( nw::ut::FloatColor clearColor ) in ClearBuffer() argument 663 clearColor, in ClearBuffer()
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