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Searched refs:channelPriority (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundArchive.h219 u8 channelPriority; member
232 channelPriority( 0 ), in SequenceSoundInfo()
282 u8 channelPriority; member
288 channelPriority( 0 ), in WaveSoundInfo()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_HioSoundArchive.cpp218 seqInfo.channelPriority, seqInfo.isReleasePriorityFix ); in LoadHeader()
236 wsdInfo.channelPriority, wsdInfo.isReleasePriorityFix ); in LoadHeader()
Dsnd_SoundArchiveFileReader.cpp383 info->channelPriority = seqSoundInfo.GetChannelPriority(); in ReadSequenceSoundInfo()
430 info->channelPriority = waveSoundInfo.GetChannelPriority(); in ReadWaveSoundInfo()
Dsnd_RomSoundArchive.cpp331 seqInfo.channelPriority, seqInfo.isReleasePriorityFix ); in LoadHeader()
349 wsdInfo.channelPriority, wsdInfo.isReleasePriorityFix ); in LoadHeader()
Dsnd_SoundArchivePlayer.cpp1262 sound->SetChannelPriority( info->channelPriority ); in PrepareSequenceSoundImpl()
1575 sound->SetChannelPriority( info->channelPriority ); in PrepareWaveSoundImpl()